It’ll take cannonballs to get out here alive!
- my HMS Divnity

I like the reactive skills, fits the Mesmer theme. Do I want my sword 3 clone to stay and cripple, or shatter it? Which of my 30 shatters should I use? Or do I use the reactive skill? Do I use it for the teleport, the root, both or neither?

Having a similiar decision chain for my support and healskills will be neat, even if it’s Mesmer Light. The emergency exit portal is fucking dope and will give me life. Hopefully the rest of the weapons offers actual heals so spamming clones and Mantras won’t be the only source of actual heals.

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2 points

I was expecting a support weapon but I am sad that they did not make it a melee weapon.

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1 point

Everything is a melee weapon when you’re in melee.

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3 points

Nah, I wanted rifle to be a bayonette fencing weapon or maybe it could have been used like a blunderbuss. I think, since greatsword is long range on Mesmer, rifle should have been a melee weapon. I don’t know how useful this would have been, but in this regard I prefer style over anything else.

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3 points

since greatsword is long range on Mesmer, rifle should have been a melee weapon

😄 That’s exactly what I was thinking, too.

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2 points

Ahhh, I see. Yeah, a bit more creative would’ve been nice, I agree.

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2 points

… unless they have damage modifiers tied to being farther away like

We actually know very little about the new weapons. Probably because they are far from finished. ArenaNet is coming in hot ….

Please note that since this is a beta test, there will be placeholder UI, art, and audio assets for some of the weapon skills.

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1 point

Ironically both weapons have their places in melee. :D Longbow 2+5 are being used in Ranger rotations IIRC and not only does Mirage GS Pewpew not care about range, several builds don’t mind the damage reduction because you cast everything besides the auto attack, including ultimates, before switching back to sword or dagger.

But I get what you went for!

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