Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

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5 points
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I like to just jump in and wing it, learn on the fly. Actually hate playing with people who expect everyone to “have done their research”. Games do build on top of knowledge of previous ones, to an extent… but it’s figuring out the rest what gives me a thrill.

As for complicated games, I think you forgot World of Warcraft… which I can repeat to you what I told someone who called it a game “for nerds”: according to their IQ, 2% of the world population are “gifted”, there are 8 billion people, WoW had slightly over 10 million players at its peak.

In an ideal world with equal opportunities for everyone, you could expect a potential audience of 160 million “nerds”… so yeah, some games are going to be more difficult that candy crush.

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2 points

I never played WoW but I know many people who lost years of their life to that game

some games are going to be more difficult that candy crush.

I’m not concerned about difficulty. I’m concerned about how much time I have to invest in the game outside of actual gameplay.

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5 points

But see, for some people and some genres, the fiddling and trying and testing and redoing IS the actual gameplay.

BG3 is a good example, Factorio came up in this thread as well. And from a certain perspective BG3 is as much of a playground as Tears of the Kingdom. The latter hides the numbers from you, the former invites you to play with them.

Different strokes for different folks, I guess. I for example can’t seem to get into story driven single player games such as God of War or Farcry. The constant tutorialising drives me nuts…

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You’re not understanding what I’m saying. I’m not talking about “fiddling, trying and testing”. I’m talking about spending your time browsing web forums and wikis in a browser. That is not a part of gameplay, that is external research.

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“Lost”, “enjoyed”… building on @Biberkopf@feddit.de’s answer, sometimes the “outside of gameplay” is part of the gameplay. EvE would be a best example (sometimes called a “spreadsheet simulator” or a “forum game”), but in the particular case of WoW, the trick was to have someone on your team with a dual monitor setup to look up stuff on the web, manage voice chat, have a screen recording setup, and stuff like that. It wasn’t the “MMORPG but everyone separate” thing that modern games seem to push towards.

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sometimes the “outside of gameplay” is part of the gameplay.

No it is not.

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