“It only took us three years, but we’ve finally achieved the full game we should have delivered on day 1.”
At least they didn’t abandon it. The game was great on PC(v1.4, v1.6) apart from some minor bugs(NOT game breaking bugs).
It was a good game, just it fell well short of expectations. When you compare the little systems that contribute to games by R* like rdr2 / gta5 feeling so detailed and alive, it felt a bit barren, despite all the gorgeous backdrop and cool abilities.
“mile wide, inch deep” would be how I described it. The story was excellent but the gameplay loop imo needed some work.
Have you played the new version / dlc yet (I’ve not so pls no spoilery spoilers)?
It was a solid 7/10 at launch and a clear 10/10 in the state it is in today. The new additions are fantastic and complete the experience imo.
Personally I really enjoy it. Phantom liberty (and the patch to the normal game) adds a new area that is basically a microcity in itself, with a really fun side story that even adds additional endings to the main game.
No story spoilers ahead:
The update also brings a lot of randomized content that helps making the city feel much more lively, for example you will encounter random gang shootouts or car chases, or if you pick on one gang enough they will hunt you down as well. The police is a lot more dangerous, and continued resistance will eventually earn you a visit from maxtac. They also got the city transit system working, you can ride by train from a to b if you want while enjoying the view.
Also, assuming you didn’t play at all since the 2.0 overhaul, they completely reworked the talent trees and skill paths, making them much more distinct and all around fun to play with. The loot and difficulty system is also overhauled, and will mostly scale to your level regardless of where you are in the story, giving much more freedom in what you want to do and when.
Then there is vehicle combat of course, with a wide range of armed vehicles to obtain, which is also pretty fun and useful.
Generally it feels much closer to what was promised. It might not be perfect, but it is in a fantastic state in my opinion, the only thing I really miss at this point is the holy grail of third person camera (with a working player model).
In fairness, I hated rdr2 and don’t really like the gta games because they’re a bit too much “violent life simulator” vs “game” for me.
As such, the only thing I hated about CP2077 was the bugs, crashes, and balance issues. Admittedly, I loved how cheap I got it because I bought it during the early reputation crash. It was unplayable for a few weeks, but for $17? Damn.
It doesn’t change the fact that they over promised and under delivered and still raked in pre orders.
Until consumers figure out how to be patient, this is a trend in gaming that is going to continue. To NOT criticize it at every opportunity is doing yourself and every other gaming enthusiast a huge disservice.
No. They should not have released an unfinished game. You know, the game they advertised and sold to people before release.
If my years in a technical field have taught me anything, it’s that this half-cooked shit sandwich was made by people in sales and management who were all promoted for making the shareholders happy. It’s always up to the engineers to slap some shit together that they just learned about yesterday and was needed last week.
Uhhh I seriously doubt it’s even close to what they said it was going to be