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18 points

It was a good game, just it fell well short of expectations. When you compare the little systems that contribute to games by R* like rdr2 / gta5 feeling so detailed and alive, it felt a bit barren, despite all the gorgeous backdrop and cool abilities.

“mile wide, inch deep” would be how I described it. The story was excellent but the gameplay loop imo needed some work.

Have you played the new version / dlc yet (I’ve not so pls no spoilery spoilers)?

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5 points

In fairness, I hated rdr2 and don’t really like the gta games because they’re a bit too much “violent life simulator” vs “game” for me.

As such, the only thing I hated about CP2077 was the bugs, crashes, and balance issues. Admittedly, I loved how cheap I got it because I bought it during the early reputation crash. It was unplayable for a few weeks, but for $17? Damn.

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2 points

Yeah for $17 it’d be an absolute steal, assuming it’s playable. Iirc it didn’t crash once for me, just there were sooooo many ridiculous graphical bugs, and so many systems just felt half-arsed or unfinished. Some notable examples for me:

  • looking out over the city from a high point, zooming in on the traffic and finding out they’re sprites

  • no real police / law system, you could have your back to a wall and they’d somehow teleport behind you

  • on my first cyberpsycho case, as the “Thanks for work, I’ll take it from here” call didn’t trigger until leaving the area, I was unsure of what to do with the knocked-out psycho, so I carried them to the trunk of my car. Well, the game did not account for my idiocy and there were, let’s just say, interesting spaghettification results when I drove away

  • the autodrive when calling your car often had hilarious or strange results

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1 point
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I could not complete CP2077 when I first put it in my PS4, but I bought it expecting that. I had a little knockaround fun in the early game and then put it aside until a big patch or two. It did, however, crash at least 1-2x per hour on me the entire first playthrough. By the time I played through a second time, it was down to 1 crash in 5 hours.

And yeah, I noticed some of the other bullet-points as well :)

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1 point

Those are features XD. You are in the future world so teleporting is possible. Maybe some traffic is just holograms? /jk

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1 point

You’re telling me CP2077 is not violent? Have you seen how gory it can get? Have we played different games? Because this game is brutal from my experience.

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2 points

No, really I’m not. I’m saying “violent life simulator” as a holistic explanation of what rdr2 and gta is. One thing I always loved about some other games like CP2077 and the tES games is that they’re much more forgiving in many ways, instead avoiding mapping on just “realism”.

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2 points

I am planning on playing the DLC and probably replay the full story. Yeah apart from main and side missions the world is dead. Haven’t used mods but I doubt the open world will get any better or more enjoyable.

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2 points
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Personally I really enjoy it. Phantom liberty (and the patch to the normal game) adds a new area that is basically a microcity in itself, with a really fun side story that even adds additional endings to the main game.

No story spoilers ahead:

The update also brings a lot of randomized content that helps making the city feel much more lively, for example you will encounter random gang shootouts or car chases, or if you pick on one gang enough they will hunt you down as well. The police is a lot more dangerous, and continued resistance will eventually earn you a visit from maxtac. They also got the city transit system working, you can ride by train from a to b if you want while enjoying the view.

Also, assuming you didn’t play at all since the 2.0 overhaul, they completely reworked the talent trees and skill paths, making them much more distinct and all around fun to play with. The loot and difficulty system is also overhauled, and will mostly scale to your level regardless of where you are in the story, giving much more freedom in what you want to do and when.

Then there is vehicle combat of course, with a wide range of armed vehicles to obtain, which is also pretty fun and useful.

Generally it feels much closer to what was promised. It might not be perfect, but it is in a fantastic state in my opinion, the only thing I really miss at this point is the holy grail of third person camera (with a working player model).

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2 points

Thanks for the informative reply! I am definitely going to update at some point. I tend to only play one game at a time, not sure if it’s an autism thing but I get very much into one game, play it to completion, do all the side quests if I really like it, then move onto the next… don’t replay games very often.

I got the absolute worst ending possible on my CP2077 runthrough, I have a save from just before the point-of-no-return and was mopping up all the side activities with the intent of trying to get a better ending. Perhaps I should start a new game from scratch to really appreciate all the additions. Though, I wager I’ll be installing the car handling / HUD element and minimap resizing mods immediately, unless they’ve fixed those issues?

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2 points

I would definitely recommend doing a fresh save, it gives more opportunity to experience and play with all the new stuff than just rushing dogtown (the new district) with a max level save.

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1 point

I don’t think that’s autism, it’s just focus

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0 points

It was a solid 7/10 at launch and a clear 10/10 in the state it is in today. The new additions are fantastic and complete the experience imo.

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4 points

I love CP2077, but there’s no way it was a 7/10 when it crashed every 30 minutes for most people and a significant percent of the quests broke. People (rightly) give flak to Bethesda on how buggy they released games in the past, but CP2077 was arguably buggier than that on release.

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0 points

I mean if you were on PS4 or last gen hardware sure but largely it was stable for the specs current specs at least on PC. Had it day one and maybe a crash every other session…which is fairly normal for a resource intense game at release.

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