I mean honestly:
A) Bluetooth spec is insane
B) Audio requires a driver write
All I’m saying is it’s not exactly “easy”, like I don’t think they’re intentionally blocking this for anti competitive reasons, I bet it’s more so cost of development, with an added benefit of driving purchases of proprietary accessories. Bluetooth is a terrible stack that’s super difficult to implement
When I first got a PS4 and tried to connect my headset to it I was told of was unsupported. After doing some digging I found that the only supported bluetooth headsets were specifically the ones that were branded as PlayStation. This wasn’t the case with the PS3, it was just a decision Sony made in order to sell their overpriced headsets.
I have a headset on my PS5 that isn’t from Sony. Just get a Bluetooth dongle. Damn, people in this thread are drowning in a glass of water.
The PS5 already have Bluetooth capabilities that are limited artificially by Sony.
The sole reason for that is greed. It is dumb as hell that you need a Bluetooth dongle on a machine that has Bluetooth in order to use a Bluetooth headset of your choice.
Bluetooth has an audio delay that is detrimental to games. You can buy a dongle and use other headsets as well. There’s nothing nefarious here:
I had similar, my Bluetooth headphones that I’d been using with the PS3 didn’t work on my PS4, but I think the reason given was that they didn’t support Bluetooth encryption standards or something.
Like bro, I do not care if someone eavesdrops the audio of my Kingdom Hearts session - just give me the choice
I don’t know enough about this really to speak on it, but I think if there was a problem with encryption, a person could spoof a connection to your device and get your passwords or other data maybe. There was a big data leak a few years ago from someone getting into a network through a smart fridge or similar device because of weak security standards.
So having enough of the Bluetooth stack implemented to do a controller is very different than having the audio portions of the Bluetooth stack implemented as well. It’s not a “one and done solution”, it’s more like a big mess
Because bluetooth audio playback is part of the kernel and pulseaudio/pipewire (and more) and unless sony want to run those on the ps5 (which arguably would be a bad idea at this point) that’s not really a useful analogy.
A better question is why a dedicated gaming company like nintendo could at least get some audio working while ps5 made by a much bigger and more diverse company can’t.
Arguably it’s because ps5 is a home console and audio playback is the realm of the tv or receiver/soundbar in that setting and they are more concerned with showing ads and spying on you than basic functionality nowadays…