You are viewing a single thread.
View all comments
4 points

nah the patch notes were pretty similar to PoE patch notes. identify mechanical issues with the game and attempt to solve them with numerical nerfs. dont add anything new or fun, dont increase build variety, dont actually solve any of the identified issues, just make everyone’s gameplay feel worse

the only difference is that PoE is actually a good and fully developed game, D4 is not

permalink
report
reply
-2 points
*
Deleted by creator
permalink
report
parent
reply
2 points

Looks like you understand the concept of multiplication about as much as the game designers do

permalink
report
parent
reply
2 points
*

Except they didn’t. Even more than before, you need vulnerable and crit on everything to compensate because they are in different buckets.

They lowered the build variety.

Lowering numbers doesn’t fix anything here, it’s the formula itself which need to be changed. Or they could put diminishing returns so people would use vulnerable / crit until they hit those caps and use other stats for the rest.

Right now, the only thing they achieves is lowering dps for every single build.

permalink
report
parent
reply

Diablo

!diablo@lemmy.world

Create post

For discussion, memes, and everything Diablo.

Simple rules:

  1. Diablo related content only. This includes other ARPGs to (and only to) the extent that they relate to Diablo.
  2. Behave yourself.
  3. No NSFW content.
  4. Diablo based memes are allowed in moderation.

Please tag your posts with the game you’re talking about: [D4], [D3], [D2], [D2R], etc.

Community stats

  • 23

    Monthly active users

  • 214

    Posts

  • 1K

    Comments