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Looks like you understand the concept of multiplication about as much as the game designers do

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Except they didn’t. Even more than before, you need vulnerable and crit on everything to compensate because they are in different buckets.

They lowered the build variety.

Lowering numbers doesn’t fix anything here, it’s the formula itself which need to be changed. Or they could put diminishing returns so people would use vulnerable / crit until they hit those caps and use other stats for the rest.

Right now, the only thing they achieves is lowering dps for every single build.

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