It is fun. Of you played Ark it has the same vibes minus the 12 hours of berry hasting to catch one Dino.
I played Ark, got a random disease that apparently can only be healed with items from a high level area and didn’t go away on death. So my options were: play with the disease for the foreseeable future or restart from scratch and lose days of progress.
I chose to uninstall.
As someone who spent tens, maybe hundreds of hours on ark… It’s so much more fun than ark. I have some good memories from that game, but it’s so not worth logging in every single day to feed the dinosaurs
It’s Ark, but with all the terrible mechanics and blatant playtime stretching removed. The longest anything takes in Palworld with default settings is hatching a large egg, which is entirely passive and caps at 2 hours on Normal (according to the settings page, but I’ve yet to see a hatch timer longer than 30 minutes), and even that can be greatly sped up by matching the egg’s preferred climate with a heater or cooler next to the incubator. Most things that require player intervention take minutes at most. After Ark’s “this basic task takes hours, you have to be there for the whole process, and any mistake means you might as well start over”, this game is a breath of fresh air.
Definitely room for growth though, especially on the automation and AI side of things. Even in its current state it’s still one of the best survival games I’ve played in years. Between it and Enshrouded, 2024 has already spoiled me.
they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently
like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up