It’s significantly more fun than any recent pokemon game and its not exclusive to a console. It’s fantastic for an early access release
A lot of early access stuff popping lately. I’m seeing Enshrouded a bunch too.
Please don’t let there be a mass early access thing again. Waiting two years for a complete game ruins the fun sometimes.
I could see why PalWorld would do it early though before the cease and desist letters come en masse from Nintendo.
Huh? Early access games have been a thing for at least the past 5 years solid, no question. At this point it’s just a standard. It’s rare to find a game come out that isn’t early release. The trend isn’t going away because there will always be a line of morons to buy the game full of bugs and people lap it up.
It can help some indie studios out with continued development, so I think it’s fine as long as they continue to refine the game and put out timely updates. Some games even feel finished already even if they technically aren’t.
It’s worse because this particular company has a habit of doing a bunch of unfinished games. Palworld, Craftopia and Never grave are all by the same company. They’re all also unfinished.
Pocketpair is also 100% not an indie company as the head of Pocketpair is already a Businessman who owns an exchange for cryptocurrency
They definitely needed the cash flow to keep going. I think the other part of their early access, aside from public testing, is they needed a target. It feels like they had an idea for a game but didn’t know how to flesh out the game. Just like Minecraft, the community will heavily influence the dev. That community feedback before a full release is a good thing and it will make Pal’mon an iconic game if the devs can deliver.
Early Access has its place, we’re far better off with it existing than it not. I do still feel it needs to be an opt in thing for you to be able to see on Steam though
It just always feels like you lose so much of the cultural zeitgeist when the game goes full release.
Slime Rancher. Eventually Valheim. 30XX. My Time At… it’s like a tepid glass of water rather than hitting that nice ice cold cube glass like you’re trying to get in my pants.
Pokemon fans should appreciate Palworld just because it may force Gamefreak to stop fucking around.
It won’t. Pokemon is such a guaranteed money maker they won’t sway far off the path and this is ESPECIALLY true when you look at Japan where they have entire cities made around the stuff. Pokemon outside of Japan is nothing when compared to what it is over there. Palworld was also released outside of a pokemon release so it isn’t going to really effect their sales either. Gamefreak and Nintendo are probably gonna have issues with how it certainly pulls inspiration from a new titles.
With all that said I really enjoy palworld it’s loads of fun and I usually hate survival games.
It is fun. Of you played Ark it has the same vibes minus the 12 hours of berry hasting to catch one Dino.
As someone who spent tens, maybe hundreds of hours on ark… It’s so much more fun than ark. I have some good memories from that game, but it’s so not worth logging in every single day to feed the dinosaurs
It’s Ark, but with all the terrible mechanics and blatant playtime stretching removed. The longest anything takes in Palworld with default settings is hatching a large egg, which is entirely passive and caps at 2 hours on Normal (according to the settings page, but I’ve yet to see a hatch timer longer than 30 minutes), and even that can be greatly sped up by matching the egg’s preferred climate with a heater or cooler next to the incubator. Most things that require player intervention take minutes at most. After Ark’s “this basic task takes hours, you have to be there for the whole process, and any mistake means you might as well start over”, this game is a breath of fresh air.
Definitely room for growth though, especially on the automation and AI side of things. Even in its current state it’s still one of the best survival games I’ve played in years. Between it and Enshrouded, 2024 has already spoiled me.
they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently
like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up
I played Ark, got a random disease that apparently can only be healed with items from a high level area and didn’t go away on death. So my options were: play with the disease for the foreseeable future or restart from scratch and lose days of progress.
I chose to uninstall.
This game is dangerous…
I played it for the first time yesterday with my S/O, and we looked at the clock only to realize we had played for a little over ten hours straight… only stopping for lunch/dinner
It’ll wear off. I felt like that for Valheim and then when I reached the end I went “Oh. Alright. Whelp.”
I mean, any survival game is like that. Hell, just about any game is like that. Eventually you’ve done about all you want to do, and then it’s time to move on. And that’s fine.
I don’t know, games like Minecraft, Factorio, Satisfactory, Rust, they all have a lot of staying power. There’s always burnout but I don’t think that Palworld is going to survive to the “We should go back to that” stage.
I’m absolutely loving it. I was expecting a total shit post of a game but there is actual depth to this. And for a game this early into early access it’s running amazingly. The only real bugs I’ve run into so far is occasionally my worker pals get stuck and start to starve so I have to throw them into the box and then take them back out real quick. In the end though that happens like three or four times in several hours?
I just started playing last night. I got raided ans my entire base got burned down. I could not figure out any way to stop it from spreading. Why would i spend any effort on building an awesome base if one fucking fire will burn the whole thing to the ground without me being able to do anything but watch it all fall apart?
Im really hoping its a bug because its going to nope out a lot of people when it happens to them.
If you ever had a sibling overwrite a save file you had put dozens to hundreds of hours into you know what im talking about (sorry bro, i still feel bad a about accidently saving over your 90 hours on ff9)
Honestly I had the exact same thing happen to me but once you get just a tiny bit further it’s no longer a problem. You’ll have enough pals running around to take care of the raid all by themselves even if you don’t help.
But yeah at the same time that was a tad bit bullshit
Thanks for letting me know it is a temporary problem. I had 6 pals fighting when it happened and they killed everyone but it was fire pals and one thing being on fire spread to the whole base. Just was like this is a dumb game design. Probably is a way to deal with it, and it is still early access so presumably it will get addressed or it was just something i missed.
I have about 40 hours into the game. My friend about the same. He knows three people with 20+. I have read several forum posts and watched reviews on this game. In a handful of instances the fire is mentioned. It’s a rare occurrence started by a Pal being on fire or using fire very close to your building. You can stop this by scrapping a section not on fire and by keeping anything that requires fire away from buildings. That said, I spent a day roasting an egg next to a furnace inside my wooden hut and nothing happened.
Also, it’s early access.
And one situation create bad does not a game make. Or something. :D - Anyway, gather stone and build your shit outta stone. Looks decent too.
the raids are definitely something i’d polish if i were them, it’s rather arbitrary and not really fun in any way.
i like the idea of having a reason to build defenses, and the risk of losing stuff, but it’s rather wack to start by flinging gravel at you and then at some point start dropping meteors, neither are particularly engaging and with the swarm of pals you’ll have after just a short while there’s not really much you yourself can do to affect things other than build walls…
i think it’d work better if it sent a mini-boss and some normal pals, so you could either focus on the miniboss or pick off the small ones.
Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.
The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning
It’s clearly got more potential than it’s currently using right now, game is fun but will almost certainly be better in 3-6 months. No shame in waiting for a finished product, either.
i mean they’ve sold like a million copies, i don’t think they’re going to be hurting for cash any time soon, just pirate it and maybe buy it later if you feel a desire to.