Diablo 4 was a success?
The game is a heart breaking disappointment and a flagship example of enshitification. But the product managers delivered an amazing hack job. They retooled an existing engine, reskinned it tweaked some colors, and added item rolls and launched very quickly after the immortal failure.
The game delivered because the base design was functional, most of the failures came from the new loot system storing cache between players, not being able to scale mob size, lack of qa, lack of added art. All of which can be explained by the rushed time line. But the game sold ungodly amount of copies, just because of the name. Minimal investment and massive payout means it was a business success, although the players are still pissed that the original game designer had no idea what was fun. After the bad press activation did they try clean house but the damage was done.
“Product managers retooled an existing engine and reskinned it and…”
Jesus fuckin christ dude, stop making things up. As an actual developer, I can with confidence say what you just wrote is complete and absolute bullshit and you either made it up or are parroting something someone else said.
Gonna need sources. I’m not a D4 apologist. It bored the hell out of me. I got about 50+ hours in and I stopped because I kept falling asleep near the end.
But to say it lacked qa and art, and was rushed?
It’s an artistically gorgeous game. The details are amazing. It has a high level of polish. Not a single bug.
You played 50+hours? If it was boring why did you give it that many hours?
I couldnt do that.
I didnt even give it the time of day to purchase it. After diablo immortal and the rest of what had been going on with blizzard around that time i knew the diablo 4 was going to be a cash grab and a waste of time.
You are an average shitty user asking for sources and down voting., The fact you liked the game shows it was a business success. But given how poor the execution was, many of us die hard franchise fans would label that response as an apologist. Diablo 3 took 2-3x as long to build, launched with full set armors, full acts, developed a new game engine and still failed at launch. Diablo 4 had roughly 40 uniques? At launch and the Uber uniques were impossible to get. Wow models were used for mounts and mobs. Classes from d3 used the same animations, the dark way was a single dungeon floor was used to at least 15 quests. The story mission was sold as a single act that is added to in the future so they didn’t even write a full story. Please don’t act like it’s perfect
- Stash bug: https://twitter.com/JPiepiora/status/1682622069807394817
- Mob Density happened 3 times to scale with load: https://primagames.com/news/diablo-4-mob-density-increases-detailed
- Timeline:
- D3: https://www.diablowiki.net/Diablo_3_History
- Late 2000. Preliminary work begins on Diablo III.
- June 28, 2008. Diablo III is officially announced at the WWI in Paris, France.
- May 2012 Release Date
- D4:
- 2018 Blizzcon Diablo Immortal Blunder: https://knowyourmeme.com/memes/do-you-guys-not-have-phones
- 2019 Blizzcon Diablo 4 announced to recover from ^
- 2023 Release