What I’ve heard from people playing the game, is that those and everything else you could pay real money for is dirt cheap to buy and purchasable with the in game currency that you earn by playing the game and that you earn the in game currency quickly enough that you aren’t having to grind anything if you want to buy the stuff.
Then… Why have them real purchaseable at all, esp at launch?! Full price, single player game; makes absolutely no reasonable sense.
I think there’s some sort of higher-up mandate at capcom to force monetized content into their games, and the dev teams are just working around it, something like that. The same thing happens in monster hunter, street fighter 6, I think devil may cry 5, and it’s all structured in basically the exact same way, where you can either get access to stuff really quickly without paying, or the stuff you have to pay for is basically just aesthetic, or both. I think monster hunter rise even tried to do the same “pay to edit your character” thing. I still don’t think it’s a good practice, but japanese devs are gonna japanese dev, I suppose. Reminds me of fromsoft titles requiring community made performance patches, or being locked to like, 30fps as an engine requirement, shit like that.
Games are supposed to be fun. Forcing paying customers to do something intentionally designed to be not fun before they can have fun is stupid. I know I’m in the minority, but I straight up won’t participate in that bullshit.
I mean…the weak start is kind of the basis of every rpg and almost every fps in existence. You start with the crappy bb gun and then somehow you end up becoming an all powerful stealth archer, even though your game doesn’t even offer a bow to use.
Gaining strength through experience is fun if it’s done in a sane way is fun. Farming the same monsters over and over to unlock common feature is not. Hit the X button 4.5 million times to continue is shit.
It’s not an accident that unlocking this stuff is tedious when there’s an option to just pay more money to do so. That’s the value proposition behind microtransactions in games: Give us money or we’ll force you to do boring shit for many hours.