From Steam’s self-published stats.

Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.

Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.

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88 points

And it still gave me 800Mbps consistently right at launch time. Good servers.

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33 points

Steam has some of the most consistent and high quality servers around. It’s quite rare to see them slow down or go down, at least in my experience.

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13 points

I can’t think of a time steam was down (for me personally, I know outages happen) that wasn’t planned and announced well ahead of time

And I’ve got a lot of hours on steam

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5 points

What, you just play “Steam”? :)

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5 points

And at best only during specific sales like the Steam deck their servers became unresponsive for a bit.

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3 points

so high quality that they go down for maintenance every Tuesday…

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9 points

That seems pretty normal if you want your servers to stay high quality?

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14 points

I wonder how much they paid for that launch bandwith.

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3 points

Steam has a 30% cut, so, that pays

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5 points

Because they use Akamai as a CDN.

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2 points

Crys in low internet speed

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2 points

Isn’t Steam download peer to peer additionally from their servers?

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10 points

Only on the local network.

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2 points

Oh, interesting. I didn’t know that. Is this automatic, or does it need to be configured somehow?

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