Playing through the dlc I was wondering are spirit ashes the easy mode or are the bosses actually balanced around them? I had an issue with elden ring bosses being so hyper aggressive in fights with attack chains that last 3 months giving you a window for like 5 seconds to attack which as a strength user seemingly was impossible to do anything without a not strength build. Taking any boss head on feels like a challenge run in an older fromsoft games some elden ring bosses gave me more shit than sekiro.

But when I summon the fight actually kinda feels balanced around it. The attack chain agro being taken away momentarily so you can deliver some damage then playing a kind of hot potato until the fight ends.

Usually easy modes in fromsoft games are a limited resource, humanity for summoning players that also puts you at risk of invasion or finite use healing items to use when you run out of flasks (not ds2) the concept was to make the game easier there needed to be a risk nothing was given for free.

Now that’s what’s strange about spirit summons, they’re practically free. Outside of a little fp/hp cost there is no risk and no drawback to summoning them. Which makes me wonder if the game was intentionally balanced around players using them for every boss fight.

Thoughts?

2 points

I think they’re intended for base game even, doubly so in the DLC. However there are at least three bosses I know of who, through a combination of aggression and arena design, actively punish trying to spirit summon so idk.

permalink
report
reply
8 points

I feel like the game was absolutely balanced to an extent around spirit summons - especially the NPC companion ones you can get for certain bosses like Rogier for Margrit. If a NPC has a summon, I’m summoning them every time if I have trouble soloing the boss but I will usually rarely also do a spirit ash; but I don’t think there’s anything inherently wrong with doing so.

dlc spoiler

and if I’m being honest, I went into the DLC with a lvl150 fucking dex/faith/int build and the goddamn moonveil katana because I’d apparently been fucking around with a really annoying blackflame pvp build at some point in between putting the game down like a year ago and picking it back up for the DLC this weekend. And I got so mad dying to Rellana for the like 30th time in a row that I went ‘ok fine fuck it’, equipped Mimic Tear +8, summoned Leda the NPC and used Golden Vow on her, walked into the boss and immediately summoned my mimic. watched in awe as they fucking ganged up on her as I just used the Magma Breath incantation, rolled 15 feet away and spammed black flame/blade & spinning disc incantations with the occasional flask refill at her until she died. kinda trivialized like 90% of the fight because I would just camp on the sides throwing blackflame and when she’d attack, run away from her going ‘help help!!!’ until she realized Leda and my mimic were still throwing shit at her & resumed fighting them. Immediately clipped it and sent it to my tryhard friends & they were actually irate with me but fuck it I’ve fully embraced the ‘useless priest’ RP I’m doing through the DLC. There’s nothing wrong with doing this - the game was built with these mechanics in mind. If Miyazaki cared about me spamming Black Blade that much, he’d patch it out of the game!!! Hope this helps: https://streamable.com/lp6gwy

permalink
report
reply
8 points

This is pretty much what I did with Malenia when I had enough with the bullshit. Black knife tiche and some black flame buff just deletes health and I actually had to not use her in the DLC cos the DLC buff things made her a bit too powerful.

Mimic is nicely balanced atm and provides a nice companion who isn’t too op.

Also that boss looks suspiciously like Pontiff Sullyvhan

permalink
report
parent
reply
6 points

Also that boss looks suspiciously like Pontiff Sullyvhan

Yeah her weapon is literally just his combined into a single greatsword that can be two-handed, ash of war and all. it has become my main weapon sadly because rule of cool (and because light greatswords are fucking op!!!)

permalink
report
parent
reply
14 points
*

I think the game is balanced around them, yeah. I don’t think they’re easy mode.

My problem with them isn’t a “git gud scrub” thing, I just hate ai companions making the bosses behavior erratic. It’s why I usually prefer to play Monster Hunter solo instead of multiplayer, the boss randomly switching target makes watching for tells and openings harder than 1v1.

Although this means that I’m slamming my head into the brick wall that are these dlc bosses lol

permalink
report
reply

The game is definitely balanced around them but making the player reliant on the jank of AI can make the fights hit-or-miss.

Sometimes your summon will get bodied by the boss in 10 seconds, sometimes it’ll last the entire fight taking off a quarter of the boss’s healthbar. There’s just a large range of things that can happen which are mostly outside of player control.

permalink
report
reply

yeah doing some bosses with spirit ash does feel heavily RNG based tbh. it’s still fun but it can be annoying

permalink
report
parent
reply
14 points

DLC bosses are balanced around them. Not using spirit ashes in the DLC seems to crank the difficulty to 11.

Either way they are not easy mode.

permalink
report
reply

The fact that the DLC features two progression items, one for your character and one for your spirit ashes, definitely reenforces this fact.

permalink
report
parent
reply

games

!games@hexbear.net

Create post

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

  • No racism, sexism, ableism, homophobia, or transphobia. Don’t care if it’s ironic don’t post comments or content like that here.
  • Mark spoilers
  • No bad mouthing sonic games here :no-copyright:
  • No gamers allowed :soviet-huff:
  • No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much

Community stats

  • 2.1K

    Monthly active users

  • 5.1K

    Posts

  • 50K

    Comments