Canvas depends on WebGL, HTML5 canvases, web workers and local storage, if those are disabled it won’t load
i’ll work on adding a popup for that, kinda slipped through the cracks
and for completeness, the login page uses cookies, otherwise you won’t be able to login
(yes i’m catching up on posts lol)
Thanks that does make sense. Maybe in the future investigate using pure HTML to do it. I think it should be possible with just the DOM plus a few tricks. In the meantime I’ll just use a different browser and enable webGL.
If you are looking for max compatibly make it work in Tor as that’s what the privacy browsers are based on. If you are looking for people to help create workarounds let me know.
forgot to add web workers to that list, but i’m not entirely sure if it would be possible without those things
templates require webgl to do anything related to image manipulation
web workers i’ve seen also get disabled, but without those the website will freeze for quite a bit while it renders the canvas
I’m using Librewolf (on desktop) and it wouldn’t load until I checked “Enable WebGL”. Does Mull do anything with WebGL?
On mobile I’ve tested Fennec and it works just fine.
On mobile I had to use Chrome as I experienced the same issue with Mull. On my PC Firefox with uBlock worked fine.
mull blocks html5 canvas access since it has changes from the arkenfox userjs project. practically any other browser will work fine.