• Facebook does not use Git due to scale issues with their large monorepo, instead opting for Mercurial.
  • Mercurial may be a better option for large monorepos, but Git has made improvements to support them better.
  • Despite some drawbacks, Git usage remains dominant with 93.87% share, due to familiarity, additional tools, and industry trends.
90 points
*

Facebook uses Mercurial, but when people praise their developer tooling it’s not just that. They’re using their CLI which is built on top of Mercurial but cleans up its errors and commands further, it’s all running on their own virtual filesystem (EdenFS), their dev testing in a customized version of chromium, and they sync code using their own in-house equivalent of GitHub, and all of it connects super nicely into their own customized version of VS Codium.

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25 points

Damn that sounds sick

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47 points

The source control was so smooth and pleasant that it convinced me that git isn’t the be all end all, and the general developer focus was super nice, but some of that tooling was pretty janky, poorly documented, and you had no stack overflow to fall back on. And some of it (like EdenFS), really felt like it was the duct tape holding that overloaded monorepo together (complete with all the jankiness of a duct tape solution).

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41 points

What you can do with 84000 employees

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19 points

And some good management. Probably not a common opinion around here, but my company is not a tenth of that size, with a hundredth the number of devs, yet different teams still end up copy pasting libraries. Because it’s faster than convincing management DevOps is important.

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14 points

And kinda horrifying. If something goes wrong, no Google, it’s straight to IT

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3 points

There’s probably specific ticket queues and wiki/doc spaces for each support team.

Problem with an app? Send it to the internal dev/support team. Then if needed it gets routed.

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23 points

The inhouse tooling from the massive tech companies is very cool but I always wonder how that impacts transferrable skills. I work in a much smaller shop but intentionally make tech decisions that will give our engineers a highly transferrable skill set. If someone wants to leave it should be easy to bring their knowledge to bear elsewhere.

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11 points

Speaking from my own experience and a few other seniors I work with, you try to recreate solutions you like at those smaller shops. It may not be identical, but you know what’s possible.

I came into a company that didn’t have a system to manage errors. At my old job, errors would get grouped automatically and work can be prioritized through the groupings. The new company only handled errors when they saw it, by word of mouth.

Immediately went to work setting up a similar system.

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7 points

There’s also a whole industry of ex-Googlers reimplementing Google tooling as SaaS services to sell to other ex-Googlers at other companies.

There’s even a lookup table: https://github.com/jhuangtw/xg2xg

(some of those are open source projects, some are SaaS services)

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6 points

Absolutely does. Source: worked for Amazon.

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3 points

The inhouse tooling from the massive tech companies is very cool

I agree. I personally know nothing about tooling like this but I went through the tooling used at rockstar for example GTA V and it was very cool to how much they have automated and made tools easier to use.

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1 point

Made easier to use like in when their codebase was leaked and no one had successfully built a game from it?

in-house tools often encourage making a mess heavily reliant on those tools or working around their limitations, in my experience

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2 points

Oh, it impacts indeed. And I would expect that to be partially to keep the devs from hopping away, as they will have a hard time transferring

On the other hand, onboarding is longer and wastes more time and money of the company ¯\_(ツ)_/¯

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1 point
Deleted by creator
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1 point

They should call it VS Copium.

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37 points

I’m pleased to report that git has made significant strides, and git submodule can now be easily used to achieve a mono-repo-like level of painful jankiness.

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14 points

And they’re delivering a terrible product.

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25 points

That’s hardly the VCS’s fault.

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19 points

That depends on who you believe their customer to be.

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12 points

My best VCS experience so far was when working with Plastic SCM. I like how it can track merges, the code review workflow is also nice, and in general it was pretty nice to work with.

Fuck Unity, who paywalled it into unusability, though. Another amazing project that was bought and killed by absurd monetization by Unity, same as Parsec.

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3 points

How was Parsec before the acquisition?

I only really have experience after, and it’s the only Unity product I’ve actually found that I like. My only major complaint is that it’s not compatible with the base configuration of Palo Alto, but that’s really more of a Palo Alto problem than a Parsec problem.

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9 points
*

I still use Parsec for remote, and I don’t have any issue with it, it works great and I like it. However, they also did offer a free SDK (Unity plugin) to integrate remote play into your game natively (just like you can have “Invite to Steam Remote Play” button from Steam SDK), which was exactly what we needed - and Steam Remote was never working without issues for us, in comparison to Parsec which worked amazingly well every time we tried it.

I found numerous mentions of Parsec SDK and how easy it is to integrate, but after Unity bought it, I couldn’t find it anywhere. Only mention was that if you need it, you should contact them.

So I did that, mentioning that we are a small team of students working on a offline co-op only 2 player game in our free time, and that since Steam Remote wasn’t working for us and I have great experience with Parsec, I asked what we have to do to get access to the SDK/Unity plugin.

Unity’s answer? Sure, no problem, they will be happy to give us access, with first step being that we pay them 1 000 000$ for it.

Like, wtf? Did they even read the email? How out of touch you have to be, to casually ask a small student team to pay 1 000 000$?

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3 points

Okay that’s fair. Their pricing is awful in general, and that’s especially egregious for something that used to be free

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12 points

I use git daily and still wonder why I had fewer merge issues on a larger team in the 1990s with command line rcs on Solaris. Maybe we were just more disciplined then. I know we were less likely to work on the same file concurrently. I feel like I spend more time fighting the tools than I ever used to. Some of that is because of the dumb decisions that were made on our project a decade or more ago.

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9 points

I know we were less likely to work on the same file concurrently.

I mean, isn’t that when merge conflicts happen? Isn’t that your answer?

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3 points

I was trying to say that tools were better about letting us know that another developer was modifying the same file as us, so we would collaborate in advance of creating the conflict.

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3 points

I gotcha, I misunderstood

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