Videos games aren’t supposed to be realistic. I’m not supposed to put myself in the position of a real socom or seal or delta or recons or X18 for that matter. I don’t want to.play a video game that represents reality. That’s not what video games are about. Video games are supposed to be void of reality. Destiny, baldurs gate, elder scrolls, Mario, metal gear, etc… That’s what video gaming is supposed to be. Not real situations that could/would occur like call of duty. CoD is a garbage game and it’s offensive for them to remaster the bullshit and then expect people to pay for the bullshit that they couldn’t justify having paid for when the game(s] was first released. Do not fall for the Microsoft trap
Ehh, those military shooters like Socom and Call of Duty are also fantasy. Your average soldier isn’t doing any of that shit. They’re probably guarding base parking lots or mowing the base golf course.
Yeah, CoD is not realistic in terms of ‘how things work’, it only has a realistic aesthetic.
Try playing Arma with a whole bunch of realism mods.
Oh, you have an rpg, 2 extra rounds for it and a PKM, 600 rounds of ammo, and the tripod you you have to set it up on…?
… and you decided to sprint a mile across field?
Congratulations! You had a heart attack and died at about the half mile mark. Your respawn time is 15 minutes.
Of course most people enjoy a more casual experience, a more streamlined, less technical one, but there are dedicated fanbases for people that love the intricacies of stupendously detailed shooters.
Respawn time? Nah there should be a milsim where upon death you get permabanned.
I mean, there are some milsim servers/groups/events that just don’t let you respawn. Its usually just changing a value for respawn time or a bit of a modified server set up.
In my experience its more common for that to happen in a combat flight sim, or naval sim.
But also: Counter Strike and many many other games and game modes still function on a repeating round based system where there is no respawning in a round.
Fucking Space Station 13 and Barotrauma work that way, last I checked. Well… barring a crazed geneticist revives you as a frankenstein monster zombie or something.
The only game I can think of that you can truly only play once was some old, narrative driven flash game where no matter what you do, the world ends… but it has many different possible endings depending on what you do and say… but it would either use your ip or a cookie or something to register when you’d hit one ending, and if you ever came back to it, it would just be the specific ‘game over’ you got.
Realism is just a style. It’s like saying the only good art is photorealism.
What about simulators, they are designed to simulate a certain experience.
Simulate: to do or make something that looks real but is not real.
;)
Not real enough.
When I’m playing American Truck Simulator, I want that realism where cops pull me over for a shakedown, townsfolks chase me out of town because of the color of my skin, I refill on resources at a gas station and almost die from a meth head, and my cargo company’s health coverage doesn’t cover my status debuffs because they were “pre-existing conditions”.
Okay but I enjoy realistic milsim games. You don’t have to play them. Weird take.
Ah yes, Tarkov, where you die of inanition after 30 minutes without food and where jumping 2 meters breaks both your legs, which you can just fix in like 20 seconds with some splints. Very realistic.
I usually mean stuff like Arma, squad and so on for milsim. The coordination, different assets and the wounding. Most these games even if you do survive it takes a good length of time to heal and multiple items. That’s the realism, as opposed to the famous “bleeding out the eyeballs until I spontaneously heal in 30 seconds.” EFT is still in the same vein don’t get me wrong but way less coordination than other milsims.
My point is that even “realistic” games have unrealistic stuff for the sake of being fun to play. Realism is an interesting design choice, but trying too hard can make the game dull.
Stop playing AAA slop. There I fixed video games for you. To overfixate on the hype and marketing machine will only make you miserable and poison your brain with stupid ideas like “the problem with video games”. Video games are an extremely broad set of experiences. A digital implementation of a board game is a video game, and a painstakingly detailed simulation of the operations of an airliner down to waiting in real time for refuel is also a video game. And there’s an audience with taste for both and every other of the hundreds of genres that exist. A problem with one hyper specific genre of video games is not a problem with video games.