Valve has moved quickly to outlaw automated keyboard features.
This is 100% justified.
These types of features have been regulated in fighting games for a long time. The ideal situation here would be for Razer to open source their firmware and establish a community-driven approved firmware design and let valve greenlight a specific configuration which can be parsed by the game’s executable (or, for tournaments, can be flashed for valid gameplay).
That’s my 2 cents at least.
Are you going to ban mice that are too light? How about super low latency peripherals? Are monitors next? Is there a limit for the specs on those?
I really can’t see how this makes sense for you.
It’s scripting to change your character movement. The super light mouse doesn’t move itself. How is that even comparable in your mind?
Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?
The super light mouse doesn’t move itself.
These keyboards also don’t move your character on their own. They simply allow you to react faster by not requiring you to fully depress the key before the other input is accepted. This is simillar to banning n-key rollover if something like 4-key rollover was the norm. It’s an improvement on movement and raises the skill ceiling.
To top it all off, this feature is not hardware restricted. Unlike wooting’s other things like setting the key depress distance, which you can do because they have optical switches.
Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?
No. But that example is also nothing like the feature being discussed here. Are you sure you understand what this does?
The problem is that these create input events on behalf of the user. forexample: When pressing A while still having D pressed, the keyboard sends a KEY_UP=D event even as the user is still pressing D.
As for your comparisom, lowering latency is something different, if anything it’s attempting to make the users actions registered more accurately.
Do note that without this kind of processing, the games already knows that D is still pressed while A is presses, and they decide how to act on it. Games handle this differently, a common one being both keys as “stand still”.
So we’re:
- creating new input eventson behalf of the user
- tricking the game to to avoid a state the devs have intended
- resulting in a huge advantage for the player.
In my opinion this should be implemeted on a OS level for all to use, but I don’t struggle one bit to see how this is disruptive and a no-go in competitive games.
You’re confusing changing the priority of the inputs with creating them. Not the same thing.
In my opinion this should be implemeted on a OS level for all to use
Tons of keyboard/mice features are applied per device. If you want to do this on yours, it’s free. Look it up.
There’s no barrier for entry and it makes the gameplay quicker. There are no downsides here, this feels like plain gatekeeping.
I give it less than a week before someone has code for this exact feature in QMK. It won’t be as detectable as looking for “Is using Razer Keyboard”.
i’d imagine it’s pretty detectable anyway… if the point is pushing a or d without any break between them, that’s real easy to time in software: no human is going to be perfect every time
sure, then comes the arms race of circumventing by adding some delay, and some variance in the delay time, but no large hardware manufacturer will just include it at that point and it’ll be obvious it’s a hack rather than an acceptable feature
A comment I see nobody making is that this will negatively effect disabled gamers and prevent the use of accessibility tools.
I disagree on this change but I can see why it was made. Having keyboards with processors is a slippery slope.
I refuse to wrap my mind around “professional” video gamer.
So guess you can’t fathom professional chess players, professional race car drivers, professional footballers, professional boxers, or professional athletes of any sort for that matter?
They’re all games.
I’m going to pretend that we’re not now trying to call button-mashing “athletic.” Such exertion!
Yep, because professional chess players are well known athletic masterpieces 🙄
The term “professional” has nothing to do with athletics…
As long as you’re getting paid to do it you’re a professional something. Just means it’s your profession.
So it’s about the amount of physical exertion, not about it being a game?
So you can’t wrap your head around the concept of professional chess players? Professional poker players? Darts? Curling?
Hell, in rally, you just literally sit in a car. Such physical exertion! (And I’m Finnish and have been in an actual rally car, before you’re going to try and make a point about how physically demanding you think it is.)
Being a professional just means you get paid for it.
Professional gamers get paid to play games.
The future is now old man. What is your take on professional chess player?
Look up the prize pool for the esports world cup that is going on right now
Which one? There’s pretty much world cups on most esports back-to-back from now to November, lol.
I refuse to wrap my mind around “professional”
video gamersports athletemusiciandancersculptorpainterwriteretc.
People are called to create content. The style of content has changed throughout history, but there have been people saying the same as you for as long as art has existed. The fact that creators have found ways to monetize that content is a net boon to society, because it means we’re truly in an age where art and entertainment can be consumed and appreciated, while the artists and creators are able to focus on their content creation full time.
A key defining factor of the renaissance era was that artists were actually properly funded and could focus on their art without being bogged down by a day job. And that’s a large part of why there is so much impactful art from that time period.
Not sure if you’re an artist yourself or if your handle is meant to poke society’s nose. :)
Either way, yes, I know what art is. I also know that it is very much in the eye of the beholder. I just don’t happen to agree that playing video games rises to either an art form or a profession. But everyone is entitled to their own opinion.
Man, you really pissed off a bunch of yahoos who scream “hax” while getting teabaged