I knew it was bad but this is hilariously bad.
I mean… all these glitches really seem tame compared to skyrim on launch. Talk about a dumpster fire but it’s one of the best selling games of the century.
I guarantee this game is nothing like that. It will be forgotten immediately.
Yeah, this Ubislop will be forgotten, we will poke fun at its glitches. If they had tried to capture people’s imaginations (but fell just short enough like Skyrim) we’d probably be talking about this game for years to come. Star Wars: Outlaws is just an overhyped cash grab.
And yet somehow I’m managing to enjoy it.
Lol people in this sub shitting on others for enjoying a game that they hate. Must be hard to comprehend the fact that tastes can differ.
It’s been a genuinely enjoyable game for me so far. Of course not without minor issues, but it does not even remotely deserve the hate it gets.
They’re being quite disgusting about it, too.
I experienced one lockup, noticed one takedown animation glitch, and found one rare interaction bug where a container stays in the closed/interactive state after being emptied. Not bad at all for 25 hours into a game at launch.
I had a lot of crashes back at launch, but after trying out a lot of things I think it eventually came down to my GPU being undervolted, didn’t have a single crash since. The undervolt worked fine with Wukong, but that game isn’t even remotely the same scale as Outlaws.
Been at it for about 23 hours, I think ‘worst’ in-game bug I had was Kay’s hands acting weird on a speeder once, like she was grabbing the air.
You’re quite literally contradicting yourself. Saying that it’s nothing to do with the game, then proceed to claim people complaing because it’s a shitty experience.
Prices have been rising in the gaming industry all together, you can’t blame Ubisoft alone for this. And the experience has been fun to me, as well as others.
Tastes differ.
It’s ridiculous. Doesn’t seem like game discussion happens on Lemmy anymore. All posts just seem to be geared towards shitting on whatever the hated game of the month is. It was Starfield now outlaws.
Look the game has decent reviews and most people are obviously enjoying it. Except the cynical folks on Lemmy, they got it all figured out. Bet most these people hating haven’t played it.
Same. It took me a bit to get the settings how Iiked them and figure out the gameplay loop. But now I think it is similar to Red Dead 2 or a Ghost Recon game. And it’s set on gorgeous Star Wars maps.
Not a surprising comparisong though, It certainly borrows a lot of elements from Red Dead. But it’s also mixed with some Assassins’s Creed, Division and even Witcher elements.
People call RDR2 a masterpiece and yes it’s very beautiful and very detailed. But the gameplay systems and controls don’t really feel quite right to me, and I feel the same the same way about Star Wars Outlaws. Plus to me the games just feel similar when you’re wandering around big wide open areas.
I’d guarantee that everyone here’s favorite game of all time had bugs on launch. I say this with the understanding that there are games that launched with few to no bugs- many or even most of the AAA games we all know and love stated out with issues.
But don’t let this get in the way of a good old fashioned pitchfork parade. Keep on hating.
Expecting a decent product for the price you paid == hating. What a 2024 moment.
That’s not at all what I said. And the fact that you need to create this straw man in order to have a response lends to the fact that you’re the type of person that will take a video on YouTube to be an example of what is happening to everyone that has played it.
Stay mad, bro.
Well, I’d rather be mad about being scammed then bend over for a shitty studio, but this is a safe space mate. No one’s kink shaming here.
I remember when games used to be shipped completed and without bugs that required day one patches or patches at all. Seems that shipping out games that aren’t optimized or ready to ship is so normal now that you say something like “everyone’s favorite game had bugs on launch”.
Because that’s where we are now. The internet made it easy to patch shit. This is how it is. We’re not going back to how it was because we’ve moved on from that. It sucks, but that’s how it is.
We can cry about how it used to be- knowing it can’t be that way again , or we can accept that things are different now and move on.
Want things the way they were? You’re you got have to remove the internet- yep…. The same internet you use to download that game and skip going to the brick-and-mortar is the same intern responsible for making patching incomplete games a thing.
Good luck.
sooo, don’t buy games at launch?
Also, plenty of AAA games never see their bugs get patched. I got stuck in a room in Dead Space for about 20 minutes trying to figure out the puzzle when it was just the boss that failed to load. This was a documented bug that was reported five years earlier.
Also, this isn’t what a pitchfork parade looks like. It’s not nearly that important.
I didn’t say that either. But games have bugs at launch. They get fixed. But judging a game on its day 1 is fucking stupid.
Indeed there are plenty of games with way more bugs than this one but bugs themselves are not the issue.
Skyrim had and still has many bugs but despite all that it’s a good game.
This game will remain bad even if you’ll fix all bugs.
I do think games typically launched with fewer bugs before it was common to be able to patch games over the internet
Oh I’m sure that’s the case as well. Totally agree, however- people really need to relax on this shit. No Man’s Sky and CP2077 both serve as perfect examples that day one isn’t a finished product.
The people need to lighten up.
These are bad examples for two reasons:
- Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
- Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
The day a full price is asked is the day a finished project should be expected.
Ooh that’s awful! How can they do this? I remember Assassins Creed 1 was better than this… They could’ve just modded Ghost Recon Wildlands with pew pew guns and glowing knives, and still would’ve been a better experience than this.
My favorite thing about this is that Ubisoft has single handedly made AAAA synonymous with awful.
“AAAA” is the sound you make after realizing what you did with your money.
In a couple of years we will have “AAAAAAHHHHH WHY WHY OH MY GOD WHY AM I DOING THIS TO MYSELF”-games.