193 points

Shutdown within two weeks of release.

Never broke 1000 concurrent users on steam.

Estimated $100 million budget.

oof.

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62 points

I don’t think I even heard about it until now. 😂

What went wrong?

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86 points

This video does a good job explaining it. TL;DW Its an overwatch clone that came out about 6 years too late, looks generic af and can hardly compete with the free and interesting games already available

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13 points

The characters look absolutely boring design-wise too, with muted colors for some reason, giving off strong “We have Guardians of the Galaxy at home” vibes. In a hero shooter.

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8 points

… What’s that about culture war bullshit? Whatever corner of Xitter that youtuber went scurrying under, there’s like a couple dozen people there.

Some people (conservatives and some absolutely brainrotted terminally online leftists) love attributing sales data to Wokism or Wokism being Defeated. thisengineiswoke.jpg.

Literally no-one actually cares, not even conservatives, because they sure as shit play Elden Ring despite the character creation presenting gender as “A” and “B” or whatever. It does not matter. “Go woke go broke” is a literal fucking meme. If people actually cared about gaming politics then FIFA wouldn’t be one of the top selling games every year and reddit would have killed pre-orders as a practice 10 years ago.

The game is bland, a cheap knockoff, already very old-fashioned, infinitely too expensive, terribly marketed and uniquely non-appealing. That’s it, no need to bring weird politics into this.

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2 points

It looks like someone in the art department had a liking for intestines and wanted something to remind them of it everywhere

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50 points

Bad marketing, low interest in Overwatch clones after OW2. Some people say diversity pandering but I like to imagine it’s that people still remember Sony being a butt with Helldiver’s 2.

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32 points

Some people say diversity pandering

Of course they did. 🙄

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16 points

yes

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12 points

I read something along of 200 million? And 8 years of development? Not even sold 25.000 times?

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123 points

If it wasn’t for hundreds of people likely losing their jobs it would be really funny that Sony’s greedy, cynical attempts to cash in on the live service fad keep failing

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42 points

It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.

It’s also the same incompetent leadership who will get bonuses and promotions after this.

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3 points

Was it shit?

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4 points

Shit in terms of having no players and being pulled back after just two weeks.

From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.

The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.

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31 points

I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially “evil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.

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26 points

I don’t think the parent comment was trying to say that it’s particularly evil. They rather meant “greedy” in the sense that these companies get a bit too excited about money.

Basically, live service games are pretty expensive to make and generally result in an incomplete/worse experience at launch. But if they’re successful and gain enough of a player base, then they pay for themselves manyfold.
That’s why these companies keep on gambling, by building live service games, rather than two or three smaller games from the same budget.

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5 points

Do they lose their jobs?

They delivered the product, they got paid for their work.

I can’t imagine hundreds of people still working on the game beyond release. They’ll probably move on to different projects.

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18 points
*

A failure this monumental will almost certainly result in Sony taking the entire studio out back and shooting it, just to placate investors.

Edit: For context, Sony owns Firewalk - the studio - outright, they’re not just the publisher.

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9 points

Most big game corps just shutter studios, usually letting them know via the grapevine after a board meeting or twitter post…

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109 points

So to recap:

  • 200 million dollars
  • 8 years of development
  • Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers
  • Sony liquidates countless other studios in the pursuit of funding this game
  • Sony buys Bungie to aid in developing this game
  • Sony thinks this is going to be a huge success rivaling COD and Fortnite, so they fund an entire multimillion dollar CGI-animated episode to be aired in Amazon’s Secret Level anthology series
  • Shuts down in 10 days
  • Sony refunds everyone

Man, Sony is taking L’s like a motherfucker.

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28 points

Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers

They shut down Japan Studio, that’s a name, they still have studios in Japan.

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6 points

200 million sounds like a lot, but it’s like 2 weeks of PSPlus money.

For all this losing, they’re sure making a lot of money. Just not out of this game.

And that money ain’t gone yet, there’s for sure a pivot towards a F2P, MTX ridden version of the game to be relaunched.

The problem is that gamers say they don’t like that sort of thing, while the success of the likes of Fortnite indicates that there’s a lot of gamers out there saying nothing, but buying V-bucks like a motherfucker.

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78 points

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let’s acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let’s acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I’m still glad it failed.

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2 points

Chose a publisher as your leader in business? Well we know how that goes.

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-18 points

Those artists and programmers had about six years to find different jobs in the industry, I have zero sympathy for the ones that stuck around and did not see the writing on the wall.

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75 points

Will the industry learn any lesson from this?

(no)

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17 points
*

“Let’s all laugh at an industry / that never learns anything, tee-hee-hee.”

–Yahtzee Croshaw

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12 points

“Clearly, the game would have worked if the characters would have looked like monkeys!”

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7 points

I dunno, I might buy a reboot of DK64’s versus mode.

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5 points

Wait, are they still making beyond good and evil 2?

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