Ubisoft stock tanks to 10 year low!
*Zooms out*
Yeah it’s definitely star wars outlaws guys
Not specifically SW: Outlaws, but they were given something that previously only EA made meh games with, and they decided to also make a meh game. Ubisoft really likes their meh games. See also: Assassin’s Creed #25, coming out this year!
And even EA made some decent games with the IP. I loved Jedi Fallen Order. Haven’t played Jedi survivor yet but from what I’ve gathered, it’s definitely not a total flop and even Battlefront 2-2 was decent enough.
Jedi Survivor is awesome. If you liked the first you’ll love that one.
Even outlaws isn’t bad, it gives me Jedi Survivor feels but more stealth and crime.
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
I’ve been enjoying Far Cry 3 even with the multiplayer servers shut down. Did they ever make another game that isn’t also Far Cry 3?
Which is so underrated, I’d put it as better than any of the recent 2D Mario games. Years later and Mario Wonder doesn’t even come close to the music levels in Rayman Legends.
Phoenix rising was a pretty good ancient Greek BOTW experience. Best game they put out in 2020. Better thrash Valhalla or WD Legion
I thought it was fine but it could have been great had it understood why people actually liked BOTW. The idea that you can just highlight every object in a 1km radius around you completely kills exploration, you’re incentivized to just go from map marker to map marker instead of actually exploring the world.
The new Prince of Persia roguelike is pretty good, although I’ve hit a wall recently and am too stubborn to look up a walkthrough. Lots of fun otherwise, though.
When I hear “UbiSoft” the first word I think of is “lukewarm”. Mediocre, inoffensive junk food gaming that’s rarely so bad that it’s unplayable but also never meaningful, interesting or memorable.
This has been their m.o. for decades, I don’t know what people were expecting?
For real. I played through Far Cry 5 recently, and as much as I enjoyed it it still felt like some exec saw Far Cry 3 and said “make this appeal broader and sell more.”
Having played every single FC game, I think FC5 was the worst in the series. It’s so bland and loses everything that made the series fun, including exotic locale.
I think Blood Dragon is the best overall, and FC4 is the next best for gameplay. FC3 is great, but people overrate it and either didn’t play it or don’t remember it. Vaas isn’t even the main boss. He’s a sub-boss and you literally only see him like 3 times. I think Hurk has more development than Vaas.
FC2 is an underrated gem I wish people would have patience for, cause for all it’s frustrations and faults, no other FC is what FC2 was trying to be, and it’s such a unique experience.
The original premise was “you set out to accomplish something and everything keeps going wrong.” FC2 does this better than any of the others.
My biggest consistent gripe with the series is the lack of main boss development. They tease the shit out of the main enemy every time, but it winds up being barely a part of the story. I wish there was more character development and buildup to the end. But ultimately, FC is about the gameplay, kind of like Just Cause. We’re hardly there for the story.
Also FC6 was excellent and a massive improvement in fun over FC5. I don’t care what most people say.
FC1 campaign was not fun, but building and sharing custom maps on Instincts Predator on Xbox 360 back then was so much fun.
Far Cry 2 also had the buddies system, which I have missed greatly in every entry since. Far Cry 3 was an awesome game but I do wish the series after had taken more inspiration from 2 and less from 3. Subverting missions and then losing your favorite buddy in a firefight is an experience unlike anything in the rest of the series.
I quite liked the locale in FC5, but the (nearly?) unavoidable captures the game would force on you when you did too much open world stuff annoyed the hell out of me.
Then I had the ending spoiled for me and I just got too annoyed at the story planners and never touched it again.
FC2 was fucking awesome, loved that shit. Actual challenging and smart NPC enemies, not wave upon wave of stupid bullet sponges. You had to actually think about how to approach areas and combat.
I enjoyed 6, it was an improvement story wise compared to 5 (which was a railroad slog. Kill in a region till you get kidnapped, 3rd time, you can kill a mini boss as a treat!)
Exactly. I remember this really being an issue with Far Cry 4. The villain there had me on the edge of my seat since the intro and I still think FC4 was one of the best far cry games to exist. The setting was amazing, mechanics worked really well, and the vehicles rocked.
The thing it flopped on completely was interactions with the main bad guy and any semblance of story development. It wasn’t nonexistent, but the main villain is criminally underused in that game and is on screen for maybe 15-20 minutes total.
But now we have the issue of far cry doing the Ubisoft signature multi-zone storytelling thing where the story is not linear and it’s completely wrecked by that. This game has the same exact issue that’s been here since FC5 and I hate it. I’d rather they keep the lookout points around and have a worse world and a better story with actual progression and characters. It’s like they’re determined to make games at a 6 or 7 out of 10 level.
I played through FarbCry 3 and 4 and started getting into 5 recently.
I just couldn’t.
They got markedly worse reach time. I was able to finish 4, but the “THIS IS AN UBISOFT GAME” vibe became more and more shameless. It felt gross, it was filtered through something ugly. I never felt the love for it that Far Cry 3 earned. I still vividly remember visiting the first shop and seeing “Painted Pachyderms! Spend Uplay points to make all the elephants colorful!” It was on the front page, it was so fucking UbiSoft. It made sure I’d never see the gun stores in FC3’s successor as gun stores in any kind of immersive way.
With FC5, it just got worse.
I think I want to try Far Cry 2 some time, I think I used to play it a very long time ago but I barely remember it. I remember the malaria shots and the very flammable grass.
Not releasing your new game on the largest game market in the world is a bold choice as well.
Damn, it’s down 45% over the last year as well. They seem to have released a few flops recently; and their notable IPs kinda just aren’t exciting anymore.
It doesn’t help that they have said a lot of just straight up anti-consumer stuff in the last year.
They shut off the Crew 2 and even planned on deleting the game from people’s libraries. They’ve added micro transactions to (I think) every single Ubisoft game in the last decade. They were pro NFTs and wanted it rolled out to games. Their Ubisoft launcher. Toxic and sexist environment.
Every few years, they make a better Assassins Creed or Far Cry that moves the open-world genre forward. But that’s the only positive thing I can say.
Really enjoyed Farcry 5 but Farcry 6 was ok gameplay wise but the story was really underwhelming especially with the amazing talent they got in Giancarlo Esposito.
The real problem with Ubisoft games is that they are all 95% reskins. If you’ve played one farcry game you’ve played most of every farcry game, same with assassins creed, etc.
Now those games often end up having relatively fun mechanics so when another farcry comes out I’ll still play it because it’s a fun game to me.
I do wonder how much they are just hitting a saturation point where the same couple games reskinned over and over are just underwhelming
Wait till Assassin’s Creed Shadows flops miserably. Ubisoft is a couple of € billions in debt.
I only hope they release Anno 117 and new HoM&M before they fail completely.
Shadows is them getting desperate. That game had been requested and expected since the ezio storyline when they came for him. Instead they released a side scroller and didn’t think twice about it. Now they’re struggling immensely and are trying to recover. I really want it to flop to hopefully drive a nail in the coffin.