850M$ revenue on 70M$ budget sounds a huge success.

31 points
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22 points
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3 points
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14 points
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7 points
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18 points

Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.

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10 points

Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.

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6 points

The player experience of running into invisible walls every five meters?

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2 points

Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.

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6 points

Wukong’s 70M$ is fairly small compared to the other AAA games.

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7 points

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.

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5 points

source? plus “western wages” is a pretty broad range and doesnt really mean anything without context

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2 points
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I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)

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12 points

Monkey 🐵

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4 points

Hmm monke

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10 points

Aren’t these the “we don’t need female players” devs?

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1 point

apparently they don’t.

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5 points

Unsurprisingly and unfortunately, there are plenty of sexist, dumb chud Gamers™ who don’t care about sexist developers.

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2 points
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it was an intentional mistranslation by a hit piece, who was retalliating after GameScience rejected SBI.

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3 points

How much did those miHoYo games cost to make?

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