For bugs especially you need to bump the difficulty up to AT LEAST Impossible now for things to even feel threatening with a moderately high leveled team. A group of four of us around level 80 went through hard and Suicide with almost 0 deaths on our first attempts after these “patches.” We did a run through one set for bots too and it definitely feels different.
I’m not sure this is a good thing.
In general I think it’s a good thing. There’s still higher levels and if those are reached too easily, they could churn out even higher levels. I believe the point is not “make it easy” but make more builds viable and fun. You don’t need the absolute perfect load out to barely make it out of a mission, you can try new (wild) things and still make the run worth it at difficulty 6-7.
Around April I was doing difficulty 7 in a two squad regularly but then after each patch it was harder and harder and we could sometimes barely pass 6 and always running with the same S tier weapons. I think undoing the nerfs all at once made it very noticeable.
I feel the game resonates better with “we’re an unfairly powerful squad” rather than “this is space dark souls”.
“A group of four of us around level 80”
Level 50 was the original maximum. You’ve completed the game. Presumably by now you’ve unlocked everything, of course it’s easier. Try starting from level 1 again and see how you feel.
In my view, the community wants the game to be viable for solo dives up to the highest levels, so that’s what we’ve been given (I first felt that way after they reverted the spawn scaling changes). Some of the buffs were well needed, though, as many guns just couldn’t keep up with their counterparts in gameplay.
Well, it’s what the community wanted. If you buff everything without adjusting the difficulty, it will get easier.
Pretty sure the Devs have said it’s a bit too easy now, remember the first game had 15 difficult settings. Personally I think it’s a great step in the right direction to make more of the loadouts viable and make the game more fun, it’s a power fantasy after all. It will mean that maybe some groups need to go up a difficult level or two and if you’re already storming through on 10 you can try the less optimal builds out while your waiting for the next difficulty levels to come out.
I completed my first 10 - Super Helldive operation today in a 3 helldivers team. It went too well. I feel like they need to reintroduce those pulled planetary modifiers if their design goal is to have high failure rate at that level. Maybe revert back to heavy spawn rate of heavies for Super Helldive. As a causal noob with skill issues, I shouldn’t be able to do Super Helldive on my first go. However, if their design goal is for everyone to complete Super Helldive then this comment will be invalid.