Don’t worry though, Todd Howard himself said that Bethesda definitely did a lot of work on optimizing Starfield. This is all still the fault of the end users, who just need to “upgrade their hardware.” Just ignore the decrepit Gamebryo engine that still has all the same old bugs and quirks that it’s had for nearly two decades.
No! It’s Creation Engine 2! Ignore that it’s just Gamebryo with yet another new coat of paint!
Unreal engine 5 is just Unreal engine 1 with yet another new coat of paint, what’s your point?
Just because the initial release date of an engine is decades old, doesn’t mean the actual engine is. Game engines get updated and fitted with new features and capabilities on top of what’s there already, Devs don’t waste time rewriting the engines from scratch on each new version.
Indeed. “this would have the fewest bugs any Bethesda game ever shipped with.” as said by MS.
Which is probably the platonic ideal of “damning with faint praise.”
I mean, to their credit, the game is relatively bug-free. Still a few oddities here and there and AI that probably needs a tweak or two, but otherwise it’s been stable for me and I’ve not soft locked myself out of major quests…yet…
The AI is straight broken. Combat isn’t a challenge because enemies get stuck in ladders, hide behind 2’ chairs, and last night I found the last enemy sitting down staring off into space.
Then we get all the dialogue bugs. Invisible companions, people talking to you walking away, facing wrong directions, whatever is happening is facial expressions.
The fact it doesn’t soft lock isn’t a high bar.
I’ve had 2 main quest lines that completely broke. The first I could fix with commands, the other one I could not. So consider yourself lucky so far.
In this thread, people who understand very little about technology and how it works
Kept getting “your gpu is too old” error messages, although I know others have played it online with 980ti. All the google results said to update windows but I wasn’t even on windows. Gave up on it.
I’ve been running it on my GTX 960. Looks piss poor, but I’ve been able to play without much issue.
In my mind the 980ti is still only a couple years old, so I went to check.
- Eight years. Fuck me, I’m still not used to this starting to feel old thing.
Yeah but they say you can run it on a 1070 and that’s basically the same lvl as 980ti
Anyways I saw 980ti benchmarks out there so i don’t think that’s the problem, it’s some dx12 compatibility nonsense. Which shouldn’t be an issue because it supposedly runs on steam deck.
Why is it bizarre they clearly put all their effort into making it run on the Xbox and that’s AMD hardware.
It is? Am I doing something wrong? Because I get a solid 60-70 fps at all times on a 3070ti
From what I recall from one of their Directs, Digital Foundry corroborated another outlet’s finding that ultra settings (and I think specifically ultra shadows) are unoptimized. Tons of weird frame time jittering, and like a 15% drop in FPS compared to AMD. So, if you have shadows turned to High or lower, that’ll explain it. Otherwise, what they’re saying is an AMD equivalent would be getting 70-80 fps in your case.