GTA online ruined the whole series for me, even though I liked the single player. Just unplayable. Only for rockstar to fully focus on it, cause micro transactions. I just don’t care anymore.
On PC, cheaters are the problem. They never fixed online gameplay or stopped cheaters on PC. I join a server only to be immediately killed or hunted mercilessly by some asshole who thinks it’s fun to ruin other people’s games.
There are ass holes every where trying to ruin the fun for everything in life.
There is now Battleye in GTA online, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
Cheating, every lobby has several of them and you’ll play for a few minutes only to be teleported somewhere and killed, or run into a guy with god mode turned on.
That’s not true for every public lobby. You can play online by yourself, or just your friends if you don’t want to be in a public lobby. And some modders are quite funny with it.
I’m speaking from a place where I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
The grind is a state of mind in my opinion. Are you playing the game because you enjoy it, or just so you can say you have everything and completed all aspects of the game? For me, thinking the game as a grind is only true for the latter.
I have everything in GTA online, but I’ve also got about ~4000 hours on it. There are only a few in game assets that add an improvement to the gameplay; everything else is meaningless.
Whenever I try to go online my wanted rating goes to 4 stars within a minute and the cops immediately kill me.
Maybe because I’m still using the ps3 version.
I’ve only had that once or twice.
I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
I was mostly talking about multiplayer at launch being unplayable. I tried to play with friends but the loading times were just abysmal, and lots of crashes which caused you to go through all the loading screens again. And just annoying people on the map. This was before all the cheaters showed up. Gta online made them a shitton of money so I don’t think single player is their priority.
There are many reasons you can think gtao is unplayable, but in my opinion micro transactions is not one of them.
Too bad many of the people in my generation who grew up with GTA games stopped caring since we’re all middle aged now anyway.
Also the impact of a new rockstar game today is very different from what it was in the 2000s. There’s so much to play now that waiting a year isn’t that big a deal when you have a giant library of Steam games.
Yup. They sucked all the fun out of the series. Why can’t we run over a line of nuns anymore?
Rockstar wants people to double drip. That’s why, like they did with GTA5.
Idk if someone is willing and has the money to pay for two copies of RDR then sure why not.
I’ll wait even longer bc I’m not giving those assholes $70.
I think I will be skipping all together or go the libre route due to that nasty launcher
I was just wanting to play gta 5 on steamdeck. But it has some anti cheat and stoped working on Linux.
It was just added this past week. So I literally cannot play a game that I bought.
It didn’t even occur to me to go the Libre route. I’m 100% doing that so I can play a game that I own.
when has long-term growth and stability ever been prioritized over short-term wins in the games industry?
I dunno, maybe Valve’s entire approach to Linux and devices. Maybe GOG’s dedication to only selling DRM-free games. You’d think PC Gamer magazine would be well aware of these.
True, but I expect that wasn’t meant literally; it was expressed that way for rhetorical effect.
Most of the capitalist system we’re in has incentivized short-term cashflow over long-term revenue for most stakeholders (annual bonuses, for example), and AAA gaming is almost entirely following those trends, too.
It may not be the literal case but it’s certainly the norm. Your two examples are outliers in the market. PC Gamer would be well aware of these if they’re even slightly competent.
Be honest, whose ass are you trying to kiss with such a nonsense statement?