2 points

The mantra from the devs is basically sub when you want and stop if/when it’s not worth it. They’ve never been really fighting to keep subs there’s plenty for people to do on an ongoing basis and they’re fine with people seasonally subbing for the updates. I don’t think they’re concerned about monthly value.

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2 points

Played FFXIV since 2.0 but I fell of around the robe I got a kid.

My main gripe at that point was it was becoming a bit too formulaic, the Dungeons where always technically the same, with 2 X3 pulls, and 3 bosses

Same with the raids.

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6 points

I’ve been a die-hard player since 2.0. I love where the game is at in a lot of places. My gripe is that for all the money this game brings in, we’re constantly being told that things are out of their budget. Getting all the races to be able to wear hats, for example. If XIV is their most lucrative title, why is the budget the excuse for EVERY little thing they “can’t” do?

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4 points

Usually when a dev studio says “budget”, it’s primarily a time budget, not just money. Yes, money can be used to hire more staff, but everything we know about software development says that output doesn’t scale linearly with man-hours.

Fixing hats in the way they would like (which isn’t just the modded method of having ears or parts of heads clip through whatever hats/helms exist) would require them to go through every headpiece created so far and rework them for the races’ head shape. Is it possible? Yes. Is it the best use of their time and effort? Probably not. It’s a live game; they’re always pushing on for the next bit of content.

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2 points

I’m unfamiliar with software development output bottlencks and how they relate to artists. In your opinion, how could an increase in production artists not increase art production?

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0 points

The issue is you provide production/team lead more artists and they can dedicate them to cinematics, environment, character and costume design and have them improve and make the process behind the stuff that already exists better, or put them into a fan-requested feature that’s a potential time sink that won’t really gain them any subs.

Alternatively you can end up in a too many cooks situation. For instance if you have 30 new armour designs putting more than 30 artists on the task sees diminishing returns.

The financial side can also be an issue. If your budget equates to having 6 months for the next patch, hiring more people reduces the time available, but might not speed up the process significantly enough to make the effective time loss worth it.

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0 points

You’re right, I guess I wasn’t thinking it all the way through. Guess it’s up to SE to decide if they want to hire more artists and spend their time polishing bits of older content.

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2 points

Any time they give a reason that there’s some technical thing they can’t accomplish, just remember mahjong. The devs programmed a fucking mahjong client into FFXIV (and it’s quite a good one too, on top of being free trial accessible, apparently some people get the free trial primarily for mahjong). If they have the technology and budget to do something as irrelevant and orthogonal as that, they can put in anything (as long as the devs are interested in making it). So basically it’s all bs, plus there are mods and plugins that do every QoL and visual upgrade imaginable already implemented as a third party tool.

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11 points

I thought about writing a long ass response to this but fuck all of that.

I honestly am happy with where it is as a game after playing it since 1.0 and hope they keep making it better and better. I get why some people don’t think the sub is worth it and that’s entirely their value judgement to make. But there is loads of shit to do and it’s pretty happy if you come hang out then leave for some months and come back later for a good binge. And the community is still pretty awesome though there have been a few too many people trying to avoid assimilation. But resistance is futile. They will assimilate. And the game will keep going until they get tied of it and jike the whole shebang again.

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5 points

Yeah I agree, this is bullshit. I’m probably in the minority but I take “vote with your wallet” seriously and I’ve just kept my sub going since I started playing in like 2018? Even the months that go by that I don’t play, I feel I’m getting some value by keeping their team cooking.

Meanwhile WoW is getting roasted for its latest grift. I guess that’s stacking value, just not for the players.

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1 point

I ended my sub a month or so after finishing Dawntrail’s story. My choice of “time filler” was to level up Blue Mage, which gave an interesting and fun new spell every few levels. But even with the many XP bonuses in effect, it was taking an achingly long time and I was realizing I was treating the game like a job.

I had given my shot at high level content, and its indecipherable on top of needing carpal tunnel inputs, so, not for me.

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4 points

I agree. If this game was F2P I would love it. It sucks that you have to buy a subscription and pay for the expansions.

I miss the world but hate the fact that I have to pay for my time. If I have to work long or other stuff comes up that month it feels like a waste.

Plus the subscription is too expensive for what it offers. For $13 you can get a lot of great games on sale and a big selection of indie titles, feels like a better investment.

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1 point

It sucks that you have to buy a subscription and pay for the expansions.

That’s what got me. I was paying $20 a month and after a year or so and then they ask for $60 to play the new content. What did you do with my $240 in subscription fees? Is that not to pay for new content?

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1 point

Server costs.

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4 points

You know that the whole base game + the first expansion is completely free until you buy the first thing?

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8 points

The issue is that you lose access to that free trial if you sub even for a month.

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1 point

…which is the mostest stupidest thing ever

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1 point

Okay, but if they packed it full of microtransactions and premium currency, it’d be a worse game.

Unless you mean you just want the publisher to make less money, which isn’t an option they’re going to be interested in.

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5 points
*

They already have a F2P model with the free trial. Allowing that or a limited access model for those who give up their subscription would be a nice option. Even a low-scale sub.

The game already had tons of micro-transactions (some mounts cost more than 2 months of a subscription). There’s also a ton of nonsense currencies.

Best part of the game is the community and the world.

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1 point

The free trial isn’t a business model. It’s a demo.

You only have a F2P model after you add the aggressive monetisation.

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