‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.
I really don’t want to use this comment to shame people for getting their start in game design.
But it’s really weird to me to see a semi-major internet publication like this highlight comments from a guy with a youtube channel that has 508 subscribers and who has only been a professional game designer for 2 years as head of an indie studio, according to his LinkedIn. Sure, anybody can teach game design and even teach it well. You don’t have to be the next John Carmack to do it properly, but it’s weird that this guy was highlighted for an article in this way.
Also his first game with the indie studio is some sort of indie MMORPG that’s a parody of RuneScape.
I see the site posted a lot so I assumed it’s semi-major but I dunno it’s just an internet news site.
Anyway I agree the “in the field” part is weird. Also the fact that the author knew the “expert” that was cited and the info came from a discord post makes it seem like a bit of a puff piece.
Yeah, that was the first red flag for me too. Even if it’s true, that would mean his experience in game dev is not that much longer than the time it took to make BG3.
But even if we assume years in the industry is not a useful metric, the article makes a bunch of other assumptions. Like saying the player is “punished” by the existence of so many dead end dialogue options. I don’t consider it a punishment to not see every single dialogue option a game has. I intend to make the choices in the game that I think are my best option, and if that means I miss out on some content, so be it, that’s the experience I got.
But to flat out call the game “not good” us laughable. Particularly from someone so green in the industry.
Not gonna lie, this was exactly the first thing I looked up, though I changed my mind in posting because it seemed to be a bad faith article in general. But yes, if you’re going to have a person stand by their professionalism and experience, especially when making such harsh criticism over a highly rated game while demanding more media literacy, I think have someone that actual has relevant professional experience would make it far less eye-rolling to read.
I’ve played through all 3 acts. Obviously in no way have done everything, but I never ran into a situation where your character would get killed for a bad dialogue choice. The “Volo’s eye” event referenced is for sure an example of the telegraphed outcome being the opposite of what actually goes down, but I really can’t think of another time that happens. Even that choice did not end in death. Some options end in tough fights, and maybe fights above your level, but I was never surprised by them.
Bringing up save scumming is an odd criticism for a CRPG. That has been a long running discussion, but you can choose not to do it if you don’t like it. It doesn’t mean it is bad game design to include saving whenever you want.
I’ve absolutely died as a result of bad dialogue choices but that’s just role playing; sometimes something you might choose to do can only logically result in your death and I, for one, am happy to be given that choice. I’ve straight up deleted a character profile with lots of progress because there was no in-character way not to do the thing that would kill me in dialogue. That game over is just that character’s canonical ending as far as I’m concerned. He couldn’t not shit-talk that god, that god couldn’t not erase him from existence out of spite. If the game had not provided me with an option to shit-talk the god, I would have been annoyed that none of the dialogue options were true to my character.
Yeah, I saw it coming and did not regret that death. I earned it, but it was completely worth it.
a situation where your character would get killed for a bad dialogue choice.
I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.
Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.
Yeah, ultimately this article reads as if it is questioning the quality of a work on the basis of how the audience engages (or doesn’t engage) with it. Ultimately there is one case where the character dies due to a bad dialogue choice, and that response is very clearly a joke one for if you’re not roleplaying.
I dunno, it just seems as if the article is clickbait, and if this game dev would prefer playing a game 90% ludonarrative dissonance and 10% no meaningful player choice.
I think the problem with player choice is that you are often not presented with the choice that you or your character would normally want, or that the game intentionally hides the information from you that you would need to make an informed decision. Also this is subjective, but I don’t like being pranked by the dungeon master, I quit tabletop rpgs due to this reason as a kid.
And the case about the game being interactive fiction instead of a “game” game is not entirely unfounded either. Not that I would consider that a bad thing necessarily.
(edit: I wrote this 1h into Act 3. Since then I finished the game & I found Act3 the best part of the game & rather amazing on the whole…)
But ist that not part of it? Being put in situations where you don’t have all the information, where you don’t know the potential outcomes and where you can permanently fuck things up? For me at least, that was a big part of the pull in playing TRPGs and CRPGs. It is, after all, not a strategy game.
Exactly. I literally don’t understand why people even care about save scumming (and the name is ridiculous to me too lol). It’s like my favorite part of the game. I love being able to relax and know I can mess around without completely fucking my game over. I get to explore everything to the fullest. If someone wants to be a hard ass about it, they can just…not reload?
I know of three instant game end dialogue options. One with Astarion, one with Volo, and one in the House of Hope. I think there might be a few more as well.
There’s also one with Mystra I think.
There’s also one in the githyanki creche. If you aren’t nice to >!Vlaakith, she casts wish on you and kills your entire party instantly!<
There’s one dialogue in the Githyanki creche where your entire party is instantly killed if you choose the “wrong” option. There’s nothing to indicate that the choice will lead to that outcome. I’m not aware of any other dialogues like that, however.
She’s ultra authoritarian, for you to reach that dialogue option she knows you have something she desires, and she is a literal god while you are not even lvl 15, god killing is lvl 20 stuff, not 12 which is the cap, of course that she will kill you and grab what’s theirs instead of letting you go, wtf?
There’s nothing to indicate that the choice will lead to that outcome.
Who would’ve thought that saying fuck off to a literal god had consequences? Why do you think the game triggers an auto save when you enter the room? It’s safe for the game to be able to do that when it just auto saves for you right before, meaning you lose no progress. You’re ignoring a lot of context here, and it absolutely indicates this outcome lol
I read this as someone being real mad that the game is chaotic, and it’s like, that’s the best part about the game to me? There’s no ACTUAL DM, so the next best thing is what in my mind I’m calling the “death loop” system, just being able to go back and load a different save. At a game table the DM would, within reason, find a way to work with PCs being ridiculous; since it’s not possible to truly replicate that, the game just embeds chaos in the decision trees instead. That’s literally what makes it so fun. Most of the time the game is telegraphing what the real dumbass choices are, but I like how it’s not always immediately obvious. It keeps me on my toes. And sometimes I just save before choosing the stupidest option simply because I want to watch that shit play out.
I just feel like they’ve fundamentally misunderstood the point here.
Most of us over at !baldurs_gate_3@lemmy.world seem to agree that the author is either trolling or picked the wrong dump stat for an aspiring game critic.
I wrote a more detailed response over there.
This is such a absurd statement I’m inclined to agree about the trolling.
Maybe you love the characters, maybe you love the world, or maybe you love the character creator. That’s all well and good, but the fact of the matter is that all of those things—and a good many other aspects that Baldur’s Gate 3 has been praised for—are poor measurements of evaluating a game. If these subjectivities were the most important aspects of games, then we could say that chess or soccer are bad games. And I don’t think I need to explain how absurd that statement would be.
I mean, what does he think makes a good game, if not sorry, characters, and world? Must a game only be evaluated by it’s rules and systems? Then guess what, BG3 is built on DND 5e, arguably the most successful RPG system of all time. What even is his complaint?
It sounds like his teacher thinks games should be evaluated for their development of tension and consistent messaging. It sounds like they would penalize a game for having a story with twists and surprises, because those either break messaging consistency or deflate tension. And, of course, quicksaves are evil.
I can kind of see where they’re coming from, but it feels like a very academic, navel-gazing place, akin to pretentious art critics talking about color, composition, and allusion to past masters, or a film critic talking about Dutch angles and long takes. Things that may contribute to the artistic quality and even the enjoyment of a piece, but are not components that us rubes actively look for. The fact they try to lump BG3, soccer, and chess all together under one system of evaluation tells me that they’re going to use some really bizarre criteria.
I agree with them that it isn’t an objective measure of quality, but who rates any form of art or entertainment by objective measures only? The whole point of them is to be subjective.
“As soon as I saw what my instructor had to say”…
Uh… Huh… okay then. The writer might be a little close to this piece.