61 points

These corporate “apologies” always rub me the wrong way. A policy like this had to pass through so many hands before getting certified. You just know that a whole room full of C-Suite executives genuinely thought this was a good idea and couldn’t think through its potential problems.

permalink
report
reply
44 points

That’s because they still think it’s a good idea, they just thought that they could get away with it

permalink
report
parent
reply
11 points

He says so right in the article:

“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Riccitiello said. “It is a massively transformational change to our business model.”

But, he acknowledged, “I think we could have done a lot of things a lot better.”

permalink
report
parent
reply
90 points
*

So, classic corporate walk-back. Put something out that’s horrible, get backlash, walk it back to what you originally wanted to do which is “less horrible”, then make people feel good cause they feel like they won while you’re still laughing to the bank.

Fuck unity, let them rot.

permalink
report
reply
38 points
*

That doesn’t add up, in this case. If they simply announced a revenue share, something that Unreal Engine already has, it wouldn’t have been anywhere as controversial. Some devs would grumble but it wouldn’t have been taken as an existential threat worth jumping ship as soon as possible.

The whole charge per download was likely an attempt to get more money out of freemium mobile games, but nobody was willing to accept that.

Really, the damage to their image so significant, it’s likely many dev studios will drop it even under those conditions, just out of lost trust.

permalink
report
parent
reply
16 points
*

I’m telling my computers teacher friends to drop Unity from their courses. There are lots of other options. Just not Roblox, which is even worse than Unity.

If I were in a university course with Unity, I’d be asking my professor some pretty pointed questions about platform visibility and stability, too.

The reputation damage from this change will be lasting.

permalink
report
parent
reply
9 points

Whats the official term for this? Tactical walkbacks? Its been happening a lot lately

permalink
report
parent
reply
6 points

Idk if there is an official term for it. But yes, it’s a very well known corporate and/or political tactic.

permalink
report
parent
reply
4 points

Door-in-the-face method

permalink
report
parent
reply
2 points

I call it the Highball method of negotiating, the opposite of lowballing

permalink
report
parent
reply
4 points

I think you’re giving them too much credit. These companies are run by people who fundamentally don’t understand their market or customers, and they over reach out of greed and over estimating their worth. We are in a time of companies needing to prove profitability, so here we are.

permalink
report
parent
reply
33 points

[…] Under the tentative new plan, Unity will limit fees to 4% of a game’s revenue for customers making over $1 million and said that installations counted toward reaching the threshold won’t be retroactive,

really? Thats nearly the same appeasement Wizards of the Hasbro offered after that huge debacle earlier this year.

FUCK THEM!

permalink
report
reply
12 points

And that turned out for the best, too.

I started playing Pathfinder.

permalink
report
parent
reply
2 points

me as well… well some months before that debacle but…

permalink
report
parent
reply
22 points

4% royalty is fine, but they might as well remove the weird install-tracking bullshit at this point.

permalink
report
reply
38 points

And stop unilaterally, retroactively modifying contracts.

permalink
report
parent
reply
13 points

If they thought they could get away with it once, they will try to get away with it again

permalink
report
parent
reply

I still don’t understand how modifying contracts that already exist without written consent from the other party is even legal. I mean, isn’t the whole point of a contract to enforce the conditions of an agreement? If one side can just change it willy-nilly, doesn’t that kind of defeat the whole purpose of a contract in the first place?

Seriously, if someone more legal-minded could explain this, that would be fantastic.

permalink
report
parent
reply
9 points
*

I don’t get it, either. Can’t developers just abide by their old contract and not update to newer versions of Unity?

permalink
report
parent
reply
10 points

Oh, there won’t be any install-tracking. They will „rely on users to self-report the data“. Sounds to me like they didn’t have any plan for how to reliably track installations in the first place because this is CEO bullshit bingo that was never cleared with the r&d department. So now „I’m sure the users won’t lie to us“ is their best option.

permalink
report
parent
reply
24 points

One of the most controversial elements of the policy concerned how Unity would track installations of its software. Although the company first said it would use proprietary tools, Whitten said Monday management will rely on users to self-report the data.

Do I even need to comment on this or can we just get some popcorn and watch while they find out that self-reporting doesn’t work?

permalink
report
reply
12 points

Its such a shame that Ultrakill has zero downloads and as such has to pay no fees.

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2K

    Monthly active users

  • 2.4K

    Posts

  • 38K

    Comments