Key Points:
- Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game’s speedrunning community ‘dead’.
- Suigi’s dominance is so profound that his records in all 5 main categories remain largely unchallenged.
The Five Star Categories:
- 120 star: Completes every single star in the game.
- 70 star: Completes all normal requirements to reach the final level.
- 16 star: Uses glitches and techniques to significantly reduce required stars.
- 1 star: Further optimizes the 16 star run for a single star collection.
- 0 star: Eliminates stars entirely, focusing on time.
Background Details:
- Some of Suigi’s records were set over a year ago; his 16-star record alone still leads by 6 seconds.
- Suigi estimates it could take up to a couple of years before someone else beats his current world records.
How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?
I’ve seen enough Summoning Salt videos to know that it’s never dead
The game was considered dead. <Pause>, but then, <queue synth wave music>
Do such efforts bring value to gaming or are they more of an academic exercise?
Neither? Speedrunning is entirely nihilistic. It rejects the rules of society to the point of rejecting the rules of games themselves in favor of meaningless tantric repetition. It’s the eternal pointless chase for a meaning that was never there and never will.
I find it fun and dreadful at the same time, as a concept, I would never do it myself in a million years.
In short, it’s an artistic performance.
i don’t get the nihilism angle. it seems to be all about selffulfilment and pushing oneself to see what one is capable of. simmiliar to triathlets, race car drivers or climbers.
Their action do not assure any quality, they actually advocate for keeping bugs in, the opposite of what any QA wants.
Making your own valorial framework is a close cousin to accepting there is no inherent one.
This is true for many things (all things?), but I think we can agree that as pointless or challenging being fast driving a car, it still welcomes the intended use of the car, is surrounded by a broadly shared and accepted economical advantage.
Esports would be the equivalent, pushing to be the best at a game, the way it’s meant to be played.
Speedrun is getting into a racing car and mastering with an iron will getting in and out as fast as possible.
Making your own valorial framework is a close cousin to accepting there is no inherent one.
That’s absurdism rather nihilism, isn’t it? “One must imagine Sisyphus happy”
I can’t fully articulate the reasons why, but I dislike the entire speed-running culture. I’ve always been someone who sinks as deeply as I possibly can into the environments that games provide, placing a lot of value on carefully crafted details, flora, object clutter and ambience.
Speed-running is essentially the exact opposite of this, and it takes what was intended to be an enjoyable escape and gamifies it beyond recognition. It becomes a sweaty, disgusting mess of button mashing, sprinting, wall-glitching, exploitation, and a bastardization of mechanics. I definitely get why some people find this interesting, but I just can’t find the off-switch for how much I hate watching it. It’s in a similar ballpark as extreme min-maxing in modern MMOs, where people get so addicted to arbitrarily raising numbers by the smallest margin that the game itself just evaporates into the background.
To me, it’s like someone took art, sucked the creative soul out of it, and turned it into a math game.
Speedrunners tend to be superfans, and I’m sure their first playthrough of a game is done in the intended manner. Also consider that beloved games tend to have more active speedrun scenes - People speedrun Majora’s Mask precisely because of its wonderful atmosphere.
But yeah actually watching speedruns isn’t for everyone
I get where you’re coming from, but understand that your way of enjoying things isn’t necessarily the right way to enjoy them. Some would say that ignorance of the technical aspects of a game’s design betrays a shallow appreciation of the work based entirely on its aesthetic value.
This is a bit like telling athletes that they should appreciate the human body for what it is, rather than try and lift the heaviest weight or run the fastest. Part of a holistic appreciation for the human body/a work of art/a video game is an understanding of what makes it tick, what its limitations are, and how far you can push the limits.
I also don’t much like watching speedruns, but I can understand that while some speedrunners are only in it for the numbers, the vast majority of them appreciate the games on a deeper level than I ever could.
To me, it’s like someone took art, sucked the creative soul out of it, and turned it into a math game.
I agree but I don’t come to the same conclusion. It’s akin to saying cubism is weird and paintings should be naturalistic.
Beside the artistic value, though, it leans more toward obsessively abusing rather than loving a videogame, as far as his intended purpose was.
To an extent is an act of rebellion and vandalism.
Do such efforts bring value to gaming or are they more of an academic exercise?
what kinda nauseating execu-speak is this? speed-running is gaming.
‘bring value’. smdh
Was this written by a machine? The bullet point about 0 stars only being about time is nonsense. All of the categories are about time.
Speedrunning is not just about beating the world record. A lot of people speedrun games for their own enjoyment and only competing against their own PBs. I’ve spent time getting sub 10m in Getting Over It and never considered going for the WR. And there’s a whole community doing the same, setting their own goals.