Key Points:
- Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game’s speedrunning community ‘dead’.
- Suigi’s dominance is so profound that his records in all 5 main categories remain largely unchallenged.
The Five Star Categories:
- 120 star: Completes every single star in the game.
- 70 star: Completes all normal requirements to reach the final level.
- 16 star: Uses glitches and techniques to significantly reduce required stars.
- 1 star: Further optimizes the 16 star run for a single star collection.
- 0 star: Eliminates stars entirely, focusing on time.
Background Details:
- Some of Suigi’s records were set over a year ago; his 16-star record alone still leads by 6 seconds.
- Suigi estimates it could take up to a couple of years before someone else beats his current world records.
How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?
Speedrunning is not just about beating the world record. A lot of people speedrun games for their own enjoyment and only competing against their own PBs. I’ve spent time getting sub 10m in Getting Over It and never considered going for the WR. And there’s a whole community doing the same, setting their own goals.
Speedrunning isn’t dead. You just gotta change the goal. Do the 1-Up demon challenge instead.
Do such efforts bring value to gaming or are they more of an academic exercise?
what kinda nauseating execu-speak is this? speed-running is gaming.
‘bring value’. smdh
Ur mom