Having two possible outcomes does not mean it’s a 50:50 chance.
“So if I aim the arrow at the 1cm square from 100m away and shoot, I either hit it or I don’t. So basically I have a 50% chance of hitting it.”
My wife, father-in-law and I were playing a board game with my brother-in-law. In this game, we were playing as detectives who have to try to find his character, but each turn he could move in secret in one of several directions. We were a few turns in at one point and he could have been in any of dozens of places at this point. We drove him nuts by saying “he’s either in this spot or he’s not, it’s a 50-50 chance.” He kept arguing “I could be in a ton of places! It’s not a 50-50 chance!” But we just kept pretending we didn’t understand and arguing that there were only two possibilities, he’s there or he’s not, so it was clearly a 50-50 chance. He got quite angry.
I love Scotland Yard. We got it for a friend who loves detective stories. Then discovered that it’s a public transit simulator which is even better.
Letters from Whitechapel?
Either that or you buried the lede by failing to mention something rather significant about the hidden character, and you were playing Fury of Dracula. Or my boardgamegeek-fu isn’t as strong as I hoped.
Either I become president, or I don’t.
Therefore, the odds of me becoming president is 50%
Brb committing 34 felonies.
Very weird fun fact about arrows/darts and statistics, theres 0% chance of hitting an exact bullseye. You can hit it its possible to throw a perfect bullseye. It just has a probability of zero when mathematically analyzed due to being an infinitesimally small point. Sound like I’m making shit up? Here’s the sauce
How can an outcome both be entirely possible and have 0% probability?
Q.E.D
Key word here is “infinitesimally.” Of course if you’re calculating the odds of hitting something infinitesimally small you’re going to get 0. That’s just the nature of infinities. It is impossible to hit an infinitesimally small point, but that’s not what a human considers to be a “perfect bullseye.” There’s no paradox here.
Another lesson I the importance of significant digits, a concept I’ve had to remind many a young (and sometimes an old) engineer about. An interesting idea along similar lines is that 2 + 2 can equal 5 for significantly large values of 2.
The thing with that is that it’s actually a useful generalization to make in a lot of scenarios.
If you know nothing about the distinction between two possible outcomes, treating them as equally likely is a helpful tool to continue with the back of the envelope guess. Knowing this path needs 5 coin tosses to go right and this one needs 10 is helpful to approximate which is better.
Your example is obviously outside the realm where you have zero information, so uniform distribution is no longer the reasonable default. But the idea is from a reasonable technique, taken to extremes by someone who doesn’t fully get it.
That’s not even a stat question, it is a english question. It is an increase by 80% not to 80%
Statistics only come to play to figure out our new chances.
Maybe I’m wrong but by writing “increase by 80%” there is ambiguity you don’t get if you instead spelled out:
- Increase by 80 percent
- Increase by 80 percentage points
I’m not an expert either and your second option is definitly clearer than mine but I believe the % symbol doesn’t have the meaning of percentage point.
It is better to make things easier for people to understand but people should also make the effort of properly reading even when it is not fully dumbed down. These are prepositions, so basic english not scientist jargon.
Im a high school maths teacher and that’s what we’re supposed to teach, % means percent, not percentage points. Maths always tries to have agreed-upon unambiguous definitions of things, precisely to avoid confusion.
“By 80 percentage points” means add 80 more points to a number of percentage points, so 5% becomes 85%. “By 80 percent” means add 80 percent of the current value.
In game design, it has to be stated whether it’s multiplicative or additive. Sometimes a logarithmic function is used as well, with increases in efficiency as 1 / ( 1 + bonus ). This allows you to always add more bonus, but there’s diminishing returns.
i wish it was more common to also indicate the precedence of a percentage increase, so that it’s easier to know if i’m dealing with (x + y ) * z or x + (y * z). although that’s admittedly a lot harder to communicate.
Just include a glossary of formulas for figuring out stats/chances/whatever in your game. With clearly labeled variables. Then throw a reference to that glossary in your tooltips/helpful popups.
This upgrade adds +100% critical chance.
The weapon has a base critical chance of 10%, so the new critical chance is 20%, not 110%
When my son was about to be born my mother in law caught wind that we didn’t plan on circumcising (before researching it I mostly felt it was just strange to do cosmetic surgery on a newborn) but her argument was mostly parroting the 50% reduction in this that and the other disease, missing the fact that it was going from a 0.5% chance to a 0.25% chance, but of course introduced new risks by nature of being a surgery.
Naturally after looking more into it I learned just how bonkers circumcision is so I was far more cemented in my position
The fact that it is even allowed in so-called civilized countries is outrageous. In the US it common because some religious nut was obsessed with children’s masturbation.