As an avid aq2 player this multiplayer mode was a literal joke when this game came out. I was like why is everything so damn slow???
Innovative? Lmfao.
Seriously. That other multiplayer first person shooter on the console was MUCH better. I can’t remember the name though… Any idea what it was?
I don’t know what it is but if it’s a multiplayer PFS then I bet it came out after Goldeneye
I never could get a hang of using the N64 controller for FPS. Doubly so when you’re facing Oddball as an opponent.
To be fair, that was probably the worst controller ever made. Even the Duke was more friendly, just gave cramps.
I loved that controller I think it’s such a shame it’s so universally panned. Don’t get me wrong, I wish it had dual sticks and I also wish the stupid main joystick wasn’t built such that it breaks terribly from normal use, I also would have appreciated if they hadn’t put those stupid ridged rings on the stick that shred up your skin, but I still think it was really innovative and fun to use and for the most part, pretty comfortable including it’s alternate mode of operation with the D-pad.
I don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.
Yeah, I had the weirdest experience going back and trying it recently. Was hard to play. But back then, boy those controls felt so amazing and smooth!
Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.
There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.
Fun fact, you could use the second controller to aim and shoot (without a reticle) during cutscenes! Really funny and awkward when you can kill major characters (including Bond) during a cutscene and of course the game proceeds like it never happened. :p
(Maybe only during the end-mission cutscenes. I can’t remember 100%)
Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.
Nobody is allowed to pick Oddjob! House rules in every house I’ve played in.
We allowed Oddjob to be chosen, but then the other 3 players would be allowed to team up and murder you on sight.
Plus, you were legally allowed to look at their quarter of the screen to see where they were at and kill them until they picked someone else.
Nature always adapts.
It’s amazing what happens when management leave Devs alone to do actual work instead of calling SCRUM bullshit.
That might have worked then. Not so sure nowadays. The work ethic was different back then.
Edit: I didn’t realize the can of worms I opened up. Hopefully it stirs a little bit of constructive conversation. I realize I have an unpopular opinion here. That’s ok. I wish all of you a prosperous and content life. I’m not here to stir up hate. I simply expressed my opinion. I’ve learned a little about how passionate some of you are about this topic. I never thought I would start such a hornet’s nest.
People have no work ethic these days, they won’t even work for the exposure anymore.
People still create great shit when left to their own devices and properly cared for
Workers in the 90s are no different from any others
I was there in the 90s. Working full time. There was a noticeable difference in the work ethic from then to today.
Small teams being allowed to do what they want can still give good results, but you aren’t going to see that at major companies. I almost solely play indie games by micro or solo dev teams.
Work ethic today is fine in places that aren’t spreading their people as thin as possible. There’s always going to be shitheads but for the most part when you see “poor work ethic” it’s because everyone’s burnt tf out and just doesn’t care any more.
So many great memories playing GoldenEye on the rec room big screen TV in my dorm in college in '97 and '98.
So devs used to have extra time just to add multiplayer. My how times change.
Now every game has to be a multiplayer live service and the campaign/storymode is an afterthought for AAA
Not to mention time crunch for every AAA project
I bought STALKER 2, a masterpiece of post apocalyptic fiction and storytelling.
I was running the game on launch, an old friend calls me up on Discord, and says:
“So how is it?”
I say: “I don’t know yet, I just got to the first town past the tutorial.”
He says: “No, I mean the multiplayer.”
I lost the ability to think for a good 30-60 seconds trying to formulate the right string of words to respond with, from the psychic damage he’d inflicted with the presumption that it was a live service multiplayer game.
I think capitalism has weaponized brain rot into profits. As long as people open their wallets and not their brains, things will continue as planned. We’re literally paying for it.
What is a live service multiplayer shooter game and how is it different from like old school duke nukem 3D multiplayer?
I’ve been seeing the term “live service” and I can’t get a clear answer from Google. My computer gaming days are mostly behind me and I don’t always keep up.