Lol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.
Eh, you haven’t met me then. The only difference is that I have a pretty good guess on how each particular bug happened.
learn to drive then you will never complain about drivers /s
And just like the first commentor, 95% of my roadrage is “how have none of you figured out that tailgating is literally why this traffic exists I figured it out on my first trip on the highway!!”
God, I love the metro. My blood pressure and general mental state has improved so much.
I imagine there are game devs who were laid off by the studio of the game they are playing getting extra pissed.
Like, they may know why a game breaking bug is happening and how to fix it, but they can’t, because the dipshit CEO wanted another yacht.
If I remember right, the devs of Nickelodeon All Stars Brawl and the devs of the GTA Remasters experienced something similar. They had bug fixes ready to go but had to fight with the rightsholders (Viacom and Rockstar, respectively) to be allowed to publish the patches.
It works both ways.
Sometimes i hear a friend complaining about a game mechanics and i can chip in with a potential reason on why and how the perceived superior way may not be so easy to implement.
Other times you notice the game is dependent on windows specific media files that are NOT standard for windows depending in country, are not shipped with the game and will cause a very specific crash at a specific minor “tv starts playing” event which happens exactly once in the entire game… that is the first introduction mission.
The trick was playing coop and rejoining after the crash. Skipping the scene because my friend sat trough it.
Borderlands 3 ladies on gentlemen. Its not a bad game but that was just the first of many but lots of minor issues.