137 points

Lol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.

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27 points

Honestly it’s way worse when you see simplistic games with problems that you know personally wouldn’t take a long time to fix.

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10 points

See the GTA loading bug fiasco.

Nobody in the whole company or QA thought “why does this take so long to load? Maybe I should check that?”

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4 points

Yeah, it just makes you annoyed, especially when having worked on (some product) and it is years later and you are like, “we fixed this 10 years ago, you morons, how did you let this regress?”

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59 points

learn to drive then you will never complain about drivers /s

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10 points
*

And just like the first commentor, 95% of my roadrage is “how have none of you figured out that tailgating is literally why this traffic exists I figured it out on my first trip on the highway!!”

God, I love the metro. My blood pressure and general mental state has improved so much.

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12 points

Excellent analogy

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62 points

Eh, you haven’t met me then. The only difference is that I have a pretty good guess on how each particular bug happened.

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10 points

I do that every time my wife has a problem on the phone or tablet. “Try this button then wait then this button.” It works all the time.

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9 points

Yet sometimes the only reasonable guess is that they coded in undocumented brainfuck.

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13 points

Typical /r/programmerhumor post. Sounds like something that could be true, but once you actually know about the subject at all it’s clearly false. Upvoted like crazy because everyone there knows fuckall about programming.

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28 points

I imagine there are game devs who were laid off by the studio of the game they are playing getting extra pissed.

Like, they may know why a game breaking bug is happening and how to fix it, but they can’t, because the dipshit CEO wanted another yacht.

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9 points

Quality control is expensive, and all they ever do is complain about how my brilliant idea to save money will kill more trees or some shit.

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7 points

If I remember right, the devs of Nickelodeon All Stars Brawl and the devs of the GTA Remasters experienced something similar. They had bug fixes ready to go but had to fight with the rightsholders (Viacom and Rockstar, respectively) to be allowed to publish the patches.

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5 points
*

Mw2 (the real one) had a bunch of bug and balancing patches ready but weren’t allowed to push them because corporate wanted people to move on to the next one

According to the at the time community manager

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