Eh, you haven’t met me then. The only difference is that I have a pretty good guess on how each particular bug happened.
I imagine there are game devs who were laid off by the studio of the game they are playing getting extra pissed.
Like, they may know why a game breaking bug is happening and how to fix it, but they can’t, because the dipshit CEO wanted another yacht.
If I remember right, the devs of Nickelodeon All Stars Brawl and the devs of the GTA Remasters experienced something similar. They had bug fixes ready to go but had to fight with the rightsholders (Viacom and Rockstar, respectively) to be allowed to publish the patches.
Lol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.
Not sure about other bugs but definitely for network-related bugs. Knowing how to tell if it’s happening on my side or not is also a plus.
That only applies to software with the Source Code available to edit and recompile.
I all other cases, my complaint just includes recommendations in the end.