Died when EA took over, now it’s just a rotting corpse
We are taking this opportunity between full development cycles to reimagine how we work at BioWare.
Given this stage of development, we don’t require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit.
Today’s news will see BioWare become a more agile, focused studio that produces unforgettable RPGs.
https://blog.bioware.com/2025/01/29/bioware-studio-update/
Look how that turned out lol
I have zero hope for me5
EA doesn’t know how to predict a single player game’s sales figures then gets mad when their crazy high expectations are met with only a merely slightly profitable game instead of wildly. Kills the studio rather than learning from mistakes.
Meanwhile GTA 6 is one of the most anticipated games of the decade and other single player studios are thriving. Hm what is the difference, what could it be?
Odd you cited GTA6 in relation to single payer. GTA5 single player is a great experience but it’s popularity and success is largely attributed to the multi player elements.
GTA 5 sold for 800 million in the first day as a single player game. The multiplayer only shipped a whole year later. GTA 5s single player was a cut above the rest at the time.
The quality of the games, specifically writing and story telling. Something broke by the time of ME3 and never healed.
Technically, as in stability and execution, veilguard was extremely polished.
bioware has been dead for ages but EA is still shit