9 points

I thought I’d heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda’s part if true.

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16 points
*

Half right. There are credible rumors that they’ll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it’s a major dick move.

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9 points

How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.

A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.

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1 point

Bethesda heavily leans on their community to fix their insane amount of issues. When the community comes with a big project, like Fallout London for example, they screw them over by quickly updating the game, breaking the mod, or by releasing their own shitty remake like in this case. They encourage people to work for free for them but they love to screw them over when they do something Bethesda could earn money with or show the shortcomings of that shitty company.

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1 point

How is that a dick move? Bethesda (and other companies) don’t owe anything to the very small community of modders of their products, and they certainly aren’t doing this rumoured remake out of spite for the Skyblivion team.

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1 point

https://www.ign.com/articles/the-elder-scrolls-4-oblivion-remake-details-reportedly-leak-online

Yup. They love to screw the community. All they care about is money. Fuck Bethesda.

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10 points

I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.

That font, though… not a good choice for quickly delivering information. Mods to the rescue?

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9 points

Funny, for me it’s the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I’m thinking Skyblivion might be my chance to finally do it.

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3 points

That’s me with every Bethesda game I played. I don’t even treat them as games to beat, just worlds to run around in.

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4 points

just worlds to run around in

Which, ironically, was why I only played the main quest in Starfield vanilla. Running around empty, boring planets, with copy-pasted dungeons (there’s only, what, 10 varieties?), felt like nothing but a colossal waste of time.

So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

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68 points

Oblivion without the comically fucked-up levelling system sounds like a blast

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If you think Oblivion’s was comically fucked up, I have to assume you didn’t play Morrowind. Which was basically the same but worse.

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4 points

I honestly can’t remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

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It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.

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11 points

I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like… it is still a car crash of a system, but I don’t have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

The random hit chance thing is a separate issue though

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36 points

I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

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19 points

Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

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12 points

Morrowind had a decent story and great world building but the mechanics were absolute shit.

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7 points

I tried that once, found it too tedious, and just stopped levelling up instead

There is a group that’s remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/

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2 points

Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.

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1 point

I don’t think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It’s been a minute since I played through it so I might be mistaken but I don’t remember it being a problem, as opposed to OPblivion

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2 points

I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so :-)

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8 points

Skywind is being developed as well.

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2 points

Oblivion XP was fun.

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11 points

I bought oblivion six years ago in anticipation of this release. Just another couple of years until it’s done.

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36 points

They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

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14 points

Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

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9 points
*

A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.

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3 points

I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

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31 points

Let’s see who can do it better, BGS or unpaid indie devs.

My money is not on BGS.

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3 points

A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

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3 points

Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

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0 points

not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.

*-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.

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1 point

Both and Neither.

It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.

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1 point

Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.

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2 points

I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.

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