80 points

Yeah Todd, that means people want a deeper RPG experience than you give with just a simple perk system that allows you to be good at everything all at once.

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41 points

Heh. Playing the game now. You’re gonna have to sink hundreds of hours to fill that damn tree. I got 48hrs clocked and only Level 26. Barely touched rank 3 perks and haven’t maxed out one yet.

I say if you put a month game time into a single character, fuck it be good at everything. Builds be damned. You earned it.

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35 points

I also like how you have to successfully use the skills you unlock in order to level them more

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14 points
*
Removed by mod
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4 points

I’ll stick to my boomer shooters.

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0 points
*

Is this supposed to make me want to play the game?

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1 point

No. What it is is their best game since Skyrim. I’m enjoying it for what it is. For one I’m playing a charismatic/diplo character and there are so many Persuade and skill check options in dialog. Far more than in the last 4 Bethesda games combined. And if that’s boring I’ve also specced into John Wick one/two hit kill Pistol shit too.

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17 points

It’s a fun game, I’m loving Starfield. But it doesn’t have the same RPG elements as I was hoping.

Fortunately Baldur’s Gate 3 got me there.

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8 points

Fortunately for them, they already got your money. That’s the Bethesda MO… over-promise, under-deliver and fans will justify the rest. How many endings was FO3 suppose to have? I fully understand liking something that has flaws, but they shouldn’t be excused because of it.

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2 points
*

But it doesn’t have the same RPG elements as I was hoping

I feel like hope wasn’t warranted there with the obvious streamlining trend since Skyrim*. I could maybe see being cautiously optimistic, as in waiting for reviews.

Not that it comes as a shock, I’m sure I’ll hear others say the same with the next elder installment.

*=They at least made an attempt with FO3, skill checks+perks (plus the XP system is less grind-y than Oblivion even if it is simplified and less “immersive”). Also improved upon by FONV. (I didn’t have a good start with Morrowind, in fairness it probably was my fault for some of it but I don’t think skill grind and dice-roll misses are a good combo plus needing meta-knowledge even if that’s what makes replaying fun… because slog.)

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75 points
*

Ok so he doesn’t understand what makes an rpg beyond skill points. Explains a lot in hindsight. And got so close to clarity when he said they are making a game true to who they are. Just one fast travel away.

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11 points

The bastardization of rpg really sucks. What about the old-school fallout and elder scrolls games, even? Surely Todd must be familiar with those. They were a lot more rpg than 90% of rpg games today.

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I want my choices to matter. The choices largely do not matter, if you’re even given a real choice at all. This has been the issue with their RPGs since Oblivion, and has only gotten worse over time. I don’t just mean how I move through a dungeon and take care of enemies; I mean in dialogue. When I am presented with a logical thing I could do or say, but I don’t actually have the option to do it, it sucks.

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17 points

It’s kind of a defining feature of Bethesda IP. It’s how they maintain their IP. Where were you when the dragon broke?

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10 points

I was in wayrest, daggerfall and sentinel at the same time

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-15 points

You don’t want a CRPG. You want an interactive novel.

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Baldur’s Gate 3 recently, and all the classic CRPGs of the 90’s and early 2000’s had this.

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11 points

You don’t want a CRPG. You want an FPS where number go up

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30 points

Yes Todd, video games have changed. Some would even say grown & matured. Every game has aspects & mechanics from multiple genres. Like, one of the most played racing games is GTAV, probably.

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24 points

The problem is that Todd and the rest of the creative team decided rather than doubling down on the RPG elements in a meaningful way, they would rather strip away all the mechanics and nerf them into essential obsolescence.

Planets were originally going to be a lot less forgiving and you would need different space suits for the environments. So for example, your frost prevention suit wouldn’t help you in a high radiation environment, and you would need a different set of suits for different conditions. Not anymore! Now we just get a little icon in the HUD that says “planet conditions bad” and does nothing meaningful.

Starfield just made me want to go back to Cyberpunk 2077 where all the ground-based mechanics are done better, or to No Man’s Sky, where all the ground-based and space-based mechanics are better.

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