5 points

Me over here with my old N64 I bought in 1997 with a crusty Chinese retrotink knockoff…

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5 points

Fascinating how no inkling of this, then Robert pulls off what was thought impossible on the DE-10nano/MiSTer FPGA, and lo-and-behind, Analogue is here to cash in “save the day”.

Just buy a MiSTer and support Robert Peip’s Patreon, instead.

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1 point

I just looked at the GitHub repo for that project. Are there any tutorials or anything out there for it that make the setup easy?

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2 points

The R community misterfpga or fpgagaming is where you get most info (the official forums are amazing too), but it’s really quite simple

Buy a DE10-nano from Mouser or Digikey (stick has stabilized, Yay, but prices have gone WAYYYY up – they used to be $190USD).

With just the base board, you can use most older Arcade cores.

To do anything console-gaming, you need to purchase a RAM module. Misteraddons is where you go for that if your in North America, EU, go through ultimatemister. Get the 128MB. You’ll also need either the official USB hub (works like a daughterboard) or a plain old OTG USB Hub (the official one is more robust). Some people buy a case (there’s 3D printed ones, and there’s fancy aluminum ones), others (like myself) slap the whole thing in an ITX PC case.

Once you assemble the stack, you simply download the misterfusion script to burn the SD card, and the update_all script to grab the cores, and you’re off the races (supply your own console ROMs).

Note that it’s not a general purpose emulator. If the core doesn’t exist for x, you ain’t playing x. This is more an issue with arcade titles; consoles are easy - if the core for the console (e.g., SNES) exists, you can pretty much expect that all games for that console will work. The beauty of it is there is NO (read: imperceptibly) lag (you can get no lag [beyond what was present on original hardware] if you go analog to a CRT and use OG peripherals with a SNAC adapter, but it’s not a noticeable difference IMO). It’s unbelievable once you try it. For me, the litmus test is the Tyson fight on NES Punch Out. It’s just… easier when you’re not fighting input delay that exists in almost every software emulator out there.

Check the YouTube channel video game esoterica to see what’s out there. I love it. Feels just like being on original hardware.

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13 points

Won’t be buying one but this is a VERY idea.

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15 points

I’m feeling VERY about this as well!

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11 points

This is not even out and I’m foreseeing it is going to be very overpriced (for me).

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13 points

Why don’t they instead invest the money to make a pro CRT filter in that device? Games from that era look so much better on CRT TVs

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5 points

It looks like it’s going to have a number of CRT filter presets based on actual TV sets from the time.

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11 points

Their website seems to mention that it will have this.

A reimagining of the N64. 4K resolution. Original Display Modes. Reference quality recreations of specific model CRT’s and PVM’s.

https://www.analogue.co/3d

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3 points

The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.

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1 point

Even on a CRT a lot of N64 games looked blurry as hell back in the day.

I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.

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1 point

I actually got a CRT just for retro gaming.

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2 points

Yeah, not much else one can use a CRT for.

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