I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven’t even gotten to check out MP yet because it’s locked out until you get passed a certain point in the progression system. Fuckin’ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

15 points

As much as I love AC6 I too was baffled as to why multiplayer was locked until half the game was complete.

permalink
report
reply
8 points
*

I would probably have done it at the start of Chapter 2 rather than the end, but Chapter 2 (on NG) is pretty short anyway. The main idea is that you have faced two (and a half) different boss types by that point and should have a good feel for how to use different legs, have a good set of weapons, etc. Which, since there is no concept of Soul Memory or even progression based matchmaking, is kind of needed to prevent people’s first experience with AC6 multiplayer being the starting core getting demolished by double Zimmers.

And it isn’t half the game.

spoiler

Chapter 3 is pretty long and 4 and 5, while somewhat short, are brutal.

What I do disagree with is holding off access to the store until late Chapter 1. But I also get that people will likely be overwhelmed by the store rather than excited, so it is probably a good approach. Let the player know how to swap out parts and what not before letting them run free. Still don’t like it though.

permalink
report
parent
reply
9 points

I agree on this sentiment. The games mechanics, while more streamlined than its predecessors, are still insanely complex. I’ve been playing these games since the first on the original PlayStation. And when I first jumped into MP, I got my ass handed to me quite thoroughly. It took quite some time upgrading parts and getting familiar with various builds before I started actually winning.

I figure they gated MP more to minimize how many noobs are in lobbies.

permalink
report
parent
reply
7 points

Is it really half the game? That’s crazy

permalink
report
parent
reply
2 points

Its not, and on subsequent playthroughs the tutorial is skipped and online is available. You get multiplayer at the end of chapter 2, there are 5 chapters in the game.

permalink
report
parent
reply
13 points

So it’s locked for 40% of the game, not 50%. That’s so much better…

permalink
report
parent
reply
11 points

GT7 makes sense. There needs to be some barrier to make sure people know how to drive the cars without just immediately jumping into the game.

Tutorials under 1hr are ok. Once they go over that I stop playing.

permalink
report
reply
1 point
Deleted by creator
permalink
report
parent
reply

It’s not even just online MP. It’s the split screen, too!

Besides: Why would there need to be a barrier? If you suck, you’re just gonna lose. If there was a ranking system, eventually you only match with other players who suck. 🤷🏻‍♂️

permalink
report
parent
reply
2 points

Because losing takes out the other players too. Racing is unique in that if you’re bad, you’ll also end the races of multiple players around you.

permalink
report
parent
reply
1 point

limit the mp to ghost and “coop” modes - case closed

permalink
report
parent
reply
-7 points

Because noobs ruin the race for everyone else. Just watch older SuperGT videos about the shadow realm. I say if you want to get into multilayer in racing sims, you must have a valid driving license and a hundred hours of real life racing.

permalink
report
parent
reply
7 points

iRacing has a license system. You need to pass an exam to go above the rookie rank, and you can lose your license if you drive too badly and cause accidents.

permalink
report
parent
reply
1 point

Online racing sim is one of the most bizarre “gaming” communities. I came to hate driving after years of several hours commute and have zero patience for virtual cars now, but the small amount of time I was trying out sim racing was plagued with cursed elitism. Having driven for many years with a clean license isn’t enough for these people. You could be a professional driver for races and movies both and they would probably fault you for something. I don’t know the game you are speaking of in particular so maybe it’s not that bad.

permalink
report
parent
reply
1 point

Why? What if I want to jump into the game and then learn how to drive the cars?

permalink
report
parent
reply
6 points

Then do that in single player, that’s what it’s there for

permalink
report
parent
reply
1 point

I didn’t see that this was referring to multiplayer. In that case it makes sense.

permalink
report
parent
reply
3 points

Because when you people get online like in Grid, you just crash everyone else and now there’s only a handful a people racing, fun is over before the first curve.

permalink
report
parent
reply
78 points

One of the Pokémon games has audio settings behind an unlock.

permalink
report
reply
3 points

Pokemon Sword/Shield

permalink
report
parent
reply
41 points

Ugh, it took me so long to find that when playing Pokémon Sword so I wasn’t deafened by the cries whenever someone Dynamaxed.

Remember when earlier gens locked the run button behind an unlock?

permalink
report
parent
reply
35 points

Fuck the running shoes too.

permalink
report
parent
reply
5 points

Don’t you get them after about 10 minutes of play?

permalink
report
parent
reply
8 points

It’s a slow ten minutes

permalink
report
parent
reply
8 points

That’s evil

permalink
report
parent
reply
16 points

I replayed FF 13 a while ago, I was absolutely shocked how long it took to be able to customize role settings for the party members.

permalink
report
reply
4 points

That was my main complaint with the game. I didn’t mind starting limited and building up to full control, but it should have taken half of the time. And some of the early pairings were pretty rough to use without their full kit.

permalink
report
parent
reply
4 points

20 hours before you’re allowed 3 people as well.

permalink
report
parent
reply
14 points

In Starfield (and FO4 for that matter) basic game functions are locked behind perks, you need to be like level 30 before you can start playing the game

permalink
report
reply
8 points

It felt really odd that the stealth meter, a staple in every Bethesda rpg I’ve played, had to be unlocked with a skill point in Starfield.

permalink
report
parent
reply
8 points

I think this makes sense for a RPG, why would a guns blazing character suddenly know how good he was at being stealthy? Bethesda is trying to do undo what they did with Skyrim with the hero that is a good at everything.

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

Community stats

  • 7.3K

    Monthly active users

  • 5.2K

    Posts

  • 109K

    Comments