I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven’t even gotten to check out MP yet because it’s locked out until you get passed a certain point in the progression system. Fuckin’ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

78 points

One of the Pokémon games has audio settings behind an unlock.

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41 points

Ugh, it took me so long to find that when playing Pokémon Sword so I wasn’t deafened by the cries whenever someone Dynamaxed.

Remember when earlier gens locked the run button behind an unlock?

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35 points

Fuck the running shoes too.

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5 points

Don’t you get them after about 10 minutes of play?

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8 points

It’s a slow ten minutes

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8 points

That’s evil

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3 points

Pokemon Sword/Shield

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42 points

I have uninstalled and refunded games with frustrating tutorials

At this point in life, if a game is too complex for me to understand by simply playing the game organically, I’m going to watch a YouTube video. Reading pop up menus is okay unless they physically lock you out of the game.

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19 points

If there is a constant need to watch YouTube videos or look up game guides the days of playing that game ends very quickly. Must be intuitive to play.

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32 points
*

I very much disagree. Games like Dwarf Fortress or Rimworld absolutely benefit from both being left to your own devices AND having a repository of information to resort to.

Games with a steep learning curve shouldn’t necessarily lock you into a tutorial, just give me the option and let me fail a few times until I get the hang of things.

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9 points

Factorio and Stellaris are another 2 great games with steep learning curves. They’re also 2 of my most played games according to steam.

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2 points

I returned a game because it went right into tutorial and story in an alleged “open world” game. When I got out, I you too close to an NPC and back into the story I went! Riders Republic didn’t last 20 minutes with me.

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People won’t enjoy a game unless they learn the basic features.

It’s a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.

The classic example is the game Portal. It’s a perfect tutorial. The player doesn’t even realize it’s the tutorial.

https://www.gamedeveloper.com/design/analysis-of-game-concepts-and-player-learning-in-portal

I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build the feature.

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9 points
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My favorite tutorial was in STALKER. The guy gives you a pistol and tells you good luck.

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2 points

Halo does it that way too

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2 points

Halo makes a point of limiting the enemy and weapons sandbox on the first level, and does have a few explicit tutorial moments, mostly around melee and grenades.

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2 points

Even in Halo, there’s a bit of a movement tutorial to get to the bridge and get the gun.

STALKER opens with a dialog screen and “hey want to kill some bandits for me?”

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The original Super Mario Brothers’ first level is the best tutorial ever made. It teaches you every function of the game right in that first level, without holding your hand or even telling you it’s a tutorial.

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2 points

MegaMan Xis what I think of for the ghost tutorial.

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Mario, nice name drop. I hadn’t ever thought of that level as a tutorial, yeah it sure is though.

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1 point

I guess another example of the Portal technique, where the teaching moments are blended into gameplay, is Cocoon. It takes that concept to an extreme.

Can’t wait for a sequel/DLC tho.

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37 points
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Sometimes I feel this, but the opposite is also true. I have a friend who will play a game for less than half an hour, declare it trash, and then complain the entire time because he thinks the mechanics are broken because he never bothered to play the single player mode where the game teaches you how the weapons, vehicles, and planes all work. It makes playing virtually any game with him a total drag unless he actually spends a bit of time in it. And then suddenly, he actually likes it.

He’s declared a bunch of games trash, played them for longer than a few sessions, and then puts 100 hours in it once he’s been forced to actually understand how the game works x3

Subnautica, Deep Rock Galactic, The Forest, Divinity 2: Original Sin, and Baldur’s Gate 3, all trash until he actually put time into them, and then really liked them. Somehow, he put 500 hours into Elite Dangerous, lol.

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I am playing Elite Dangerous right now with over 500 hours too. I know all the mechanics since I’ve been playing since beta and saw them as they were added and have even contributed to the wiki.

It is trash. :P

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6 points

Beautiful trash

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5 points

3000 hours, done everything, killed everything, mined everything. It’s horrible. Oh well. Back to Tarkov, and my 13000 hours…

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3 points
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By far my favourite horrible game. Hehe. I will spend several more thousands of hours on it, hoping they decide to finally finish the VR implementation in the “recent” expansion.

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1 point

1,041 hours here!

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22 points

I can’t say I agree with this take.

I’ve played some games where the hero gets all of their tools from the outset, and it ends up being really hard to figure out when to use each one. Comparatively, when you slowly unlock things during tutorials, you’re building a mental framework of how combat should go, and on each unlock, get some time to work out how that fits in.

In fact, it’s something I think is an issue with fighting games and their competitive-only mindset. People play the 20 tutorials in quick sequence, get confused by a Reverse Upper Back-Airdodge-Cancel input that’s only going to happen in high-level play, and feel overwhelmed.

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I’m not really talking about powers or skills your character can get; I’m talking like being able to get into multiplayer, or the settings, specific game modes, etc.

Using GT7 as an example again, you can’t even get to the settings page until you have gone through a very niche “tutorial” race mode that is unlike the rest of the game, and also sit through a 20 minute unskippable cutscene (which plays everytime you run the game unless you go into the settings to disable it) before you’re presented with the main menu screen.

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5 points

I mean, arguing against unskippable cutscenes or misrepresentative tutorials is basically like comedians pegging on airline food.

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Airplane food is actually more palatable than unskippable 20 minute cutscenes, IMO.

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