Did they ever release the updated FSR patch they were aiming to release a while ago? I love content updates like this, but FSR is the main thing I’m hoping to see next.
https://www.pcgamer.com/baldurs-gate-3-fsr-2-2-now-available/
You appear to be correct!
There are so many other games to play that I’m still probably on the plan to postpone my second playthrough until the Definitive Edition comes out (probably next summer), but this is a much needed patch.
The way Larian describes the new epilogue, I’m thinking this is them re-adding some of the “17 000 endings” they were talking about pre launch. In any case, more and better epilogues were sorely needed so this is great.
Hopefully they can keep salvaging cut content and polish up Act 3 until it reaches the same quality of the other two.
damn that’s just wild!
They should have just delayed the game until early next year, at least they are working on it fast though I guess.
Bro you’re on crack, I have 150 hours in the game with zero crashes, this is all just extreme detail. Have you even played
I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.
It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.
Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.
Having played co-op on launch week, I didn’t really see many problems. There was a glitch here or there in act 3, but much less than anyone could expect from a game of this size. I never had to reload any saves, and the game never crashed. The only obvious glitches were certain events happening out of order or not happening when they were supposed to. Apart from that, certain class abilities and features didn’t always work correctly, but every cRPG ever released has had those, and has them to this day.
Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding to the story shows that there was a lot missing and the amount of QoL features that should have existed from the start is insane. Their scope was a bit too big imo and they should have kept it a shorter but more polished game.
It’s a shame because the start of the game was fantastic. Like I said though, they are working through it which is good, but doesn’t change the fact I bought an early access game that wasn’t labelled as such.
I’m always curious about these crashes and bugs people are talking about.
I’m on my fourth complete playthrough with just short of 700 hours played and have not had any crashes that weren’t my own fault. I used the unlimited carry weight mod on a playthrough. Turns out if you select the throw option when you have 1000 items in your inventory the game doesn’t like that.
Other than that my experience has had no gameplay issues or bugs. The only complaint I’ve had is some characters don’t have any dialogue referencing things that occurred in the game that they absolutely SHOULD have something to say about. Sounds like this patch might just fix that issue.