No save summing on dice rolls anymore though 😢
I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!
Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.
YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.
While at camp, you can now access and manage the inventories of companions who aren’t in your active party.
Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc
You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)
I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.
Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.
The inventory management in the game is shockingly bad.
“Oh, I got a new companion. I wonder what I can equip them with.”
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
“I need to take a potion mid combat”
It’s somewhere in those 20 inventory wheels!
The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.
Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
This has explicitly been changed this patch.
It’s just inconvenience kept for the sake of following some arbitrary rules.
It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.
Im still trying to download the last update 😭
I played a bit this morning. Accidentally broke my paladin’s oath while trying to get more info from a bad guy I was planning to kill.
Killed them instantly after the conversation, but that conversation broke the oath. Shouldn’t have bothered either. Didn’t get anything new.
And now I won’t be able to savescum/press on until tomorrow at the earliest due to download speeds. I’m also on linux, so I might have to wait even longer if this patch breaks things again.
And I had a few mods…
So maybe this time next week?
It does.
Granted, the fix for the last patch was pretty simple. Just delete a single file and it works.
Steam might redownload that file, but who knows…
The joy of trying to run a windows only game on linux.
If I’m honest, I’ve not been able to play it… at all.
Mostly because the updates are multi gig downloads and I never leave my computer in an idle long enough to actually download them lol
But that sounds rough, I hope you’re able to salvage your Paladin’s reputation soon!
To download the game in the first place, I had to leave my laptop running overnight. Twice.
It was rough.
As to my paladin… I’m torn. I hard saved as soon as I figured out that I had broken my oath, but I have a soft save just before it happened.
I might just press on.
I’m also playing this run as a “no illithiad powers” run. No mind control, no eating tadpoles. I’ll see how long that lasts.