15 points

I dont think you understand how narcolepsy works…

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BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.

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3 points
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There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

Also you can end up fighting a few of the companions during rests depending on choices during dialogs.

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There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.

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1 point
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Dude who are you and how do you always have stuff to say in all the (niche) communities I am interested in?

Starting to think you’re either my soulmate or AI :)

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10 points

I remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.

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39 points

One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.

Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

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3 points
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Most people just want to do cool shit.

There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

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28 points

being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they’ve spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they’re just taking a spellcaster siesta.

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7 points

Always fun when new players get to learn it’s not a video game. No save scumming either.

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