I dont think you understand how narcolepsy works…
BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.
Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.
Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.
being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they’ve spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they’re just taking a spellcaster siesta.
Always fun when new players get to learn it’s not a video game. No save scumming either.