111 points
*

“Wait, so they just stopped in the middle of killing everyone and went to sleep?”

“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”

NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.

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74 points

The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.

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21 points

Or when Karlach hit me with the “I thought we really had something there, but I guess not.” At the start of act 3 that made me save scum, fix it, and put an indefinite hold on playing.

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21 points

GOOD LORD, THAT’S WHY GITH MOMMY BROKE UP WITH ME?!

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8 points

I’m not getting it, what happened?

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13 points

But also, if you rest too much you miss things. I wish it would warn you for some stuff, hopefully there will be a mod for it.

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30 points
*

You under rest? Believe it or not, miss things. You rest too much, also miss things. Underrest, overrest. We have the best party in the world, because of rest.

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9 points
*

Sometimes it forces you to long rest. I had just long rested, used my last scroll of mage armor on my bard, tried to head out, and it wouldn’t let me leave camp. It forced me to long rest again to trigger the cut scene with the dragon rider dude at the end of the mountain pass.

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6 points

Even more bullshit is when you come upon Elminster and he wants to rest, lets go you say. Then after the long rest the game wants you tjo long rest literally 15 meters after Elminster since you transition to act 2. Luckily you don’t have to spend resources for that rest but still…

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4 points

Tactician it’s hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

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4 points

I’ve never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I’m a loot gremlin that picks up everything that isn’t nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

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1 point

Warlocks suffer again. This is why I think 4e’s style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn’t necessarily good game design. I’ve literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don’t want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)

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2 points

Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.

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1 point
*

It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.

It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.

There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.

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1 point

Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.

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1 point
Deleted by creator
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79 points

Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn’t even lock the door, should we slit their throats while they sleep?

…no… Let them come to me.

But boss!

Silence! I said let them come to me.

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48 points

ACKSHUALLY 🤓

BG3 won’t let you go to camp/long rest in “dangerous areas” (usually a bad guy stronghold-esque place) or whatever they’re called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you’re A-OK :)

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17 points

It lets you camp in the defiled temple, even after you attack the goblin leaders.

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7 points
*

It’s implied you find a secure place to camp since you’re not in the same room you initiated long rest in.

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5 points
*

The only places I can think where you can’t long rest are the mind flayer colony, the nautiloid, and the nightsinger’s astral void. I think everywhere else is good to go for long rest as long as you aren’t in combat.

I thought of another one, Bhaal’s temple you can’t rest in. You have to go almost to the waypoint on the bridge outside it before you can rest again. Iron throne and the Foundry also.

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3 points

Only thing that sucks is walking back out into the hostile goblin party and have this happen to you:

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3 points

I loved this in the Creche:

  • “No, you can’t rest there!”
  • I go deeper into the temple, into the secret areas
  • “Oh yeah, no problem, rest easy”
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39 points

One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.

Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

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3 points
*

Most people just want to do cool shit.

There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

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BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.

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10 points

I remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.

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3 points
*

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

Also you can end up fighting a few of the companions during rests depending on choices during dialogs.

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There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.

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1 point
*

Dude who are you and how do you always have stuff to say in all the (niche) communities I am interested in?

Starting to think you’re either my soulmate or AI :)

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28 points

being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they’ve spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they’re just taking a spellcaster siesta.

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