Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn’t worked on these new God of War games, but thinks that they’re not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

103 points
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It may not be the work he wanted, but it was a positive direction. I know nothing about his other works, but new-kratos is a much expanded character and successful continuation on the original work. Not a hamfisted cash-in like so many sequelizations do.

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47 points
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Honestly seeing kratos grow up is what makes the new games that much more impactful. The series when taken as a whole just really makes kratos’s character that much better. Imagine 2018 GoW without the original trilogy, it would not be nearly as close to perfect of a game as it was

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39 points

The original Kratos was basically one big long revenge story. Almost all of it justified and satisfying, but basically wiping out the Greek Pantheon was his ultimate goal.

His actions were reckless and fury driven, but often went over the top, both in violence and in actions.

My favourite example is from GoW: Ragnarok, when certain characters are reflecting on Kratos’ past, and how the one story of him killing the Sisters of Fate must truly be myth, then he corrects them saying it was true and how they deserved it. The third character then shines a present light on the fact that he did that in the past and says, “that’s the most dangerous and irresponsible thing I’ve ever heard.”

I think that sums up Greek Kratos in a nutshell.

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7 points

his other works include twisted metal and drawn to death.

not bad games, but also not games known for their ahem quality storytelling.

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98 points

the Original God of War Kratos had all the depth of a puddle.

nuKratos is by far the superior character.

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48 points

Modern Kratos wouldn’t be nearly as impactful or enthralling if we didn’t intimately know his past and what he is capable of. Replacing him with another character who acts identical and had a similar background revealed in flashbacks would just undercut how Kratos acts now.

We see him show restraint his younger self was incapable of, and how when hes holding back, its not for his benefit, but for those who are antagonizing him and his friends. HE knows he is a monster, doesn’t view himself as redeemable in the slightest, but has no intention of returing to his old ways while he has the ability to help those he’s come to care for, and also show his son a better a path than the one laid out for him.

So while yes, ps2/ps3 kratos had all the depth and bredth of a puddle, modern Kratos is built entirely off that puddle and wouldn’t hold its own weight without the previous foundations.

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4 points

as someone who’s only played GOW 2018 I still thought he was a compelling character 🤷‍♂️

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25 points

There were innumerable opportunities for kratos to develop character beyond raging angry guy of rancorous fury. Every betrayal and every reconciliation was so bland after a while. The originals were one long soap opera.

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1 point
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-1 points

What made them successful was marketing and copying and simplifying devil may cry. GOW’s voice acting and tactility of gameplay were far above the norm, which brought people back for a sequel. Its story was par for ps2, which is to say tolerable.

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14 points

Meh. Not everything need to be deep. It’s a video games. Nobody is asking what the DOOM character backstory is. He’s there to shoot some hellspawns and that’s fun.

There’s a place for both, really.

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9 points

There’s a place for both, really.

Sure, but when someone whines “Why did they give this character depth? They could have made them shallow and boring!” I’m not going to give that person much credit.

Also, DOOM guy does have some backstory for those that care to look for it in the games. Easily ignored for those that don’t.

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2 points
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You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.

Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.

No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.

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1 point

100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.

I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.

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3 points

A buddy of mine got me to play Dark Tides and I had fun, but he kept telling me I needed to look into the lore of the Warhammer universe.

Looked into it and realized I don’t have the time or interest to get into such a fictional universe that feels like it has more depth than most religions. I feel like there could be a degree track for Warhammer historians…

Not hating on people who are into it. But it’s too overwhelming for someone like me who just wants to play games to clear my mind and distract myself. Also socialize.

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1 point
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4 points

Honestly, I liked him better when he was just an angry sad revenge monster man. The way the games were structured made so that was never a crutch.

That said, David Jaffe needs to disappear already.

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1 point

He wasn’t deep but he was Metal AF.

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0 points
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-13 points
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-18 points
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5 points
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-26 points

When everything’s deep, shallow is a breath of fresh air

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-9 points
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5 points
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43 points
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I understand Jaffe not being happy that the games are going in a different direction than he imagined, but he’s also the guy who thought Drawn to Death needed to be made.

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37 points

As someone who has played from the beginning, and seen the entire storyline unfold through the multiple directors, I was so disappointed…in nothing absolutely at all whatsoever about the new games.

I thought it was really cool how they stitched the story back to GoW3 and developed the new character so thoughtfully. Christopher Judge seemed to take the character much further while adding depth, and being thoughtful too.

If Jaffe doesn’t like that Kratos isn’t a mindless rage machine, different strokes I guess. He’s definitely in the minority and I think every subsequent game director did an overall better job than he did in GoW 1. *shrug

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17 points
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Parts of 2018 and Ragnarok and the ending of both actually had me tear up a bit, not many games accomplish that. It was very heartfelt and emotional I enjoyed seeing a proper character arc for Kratos and his kid and watching them develop.

I also really liked the themes of redemption and trying to be better not just for yourself, but for the people around you, I liked that Kratos has to reflect on his actions and actually come to terms with how he was for all intents and purposes, a monster.

I liked that even enemies where made more complex and given good character arcs. 2018 and Ragnarok are so well done and I love them. The old GoW trilogy was also fun and had good writing in it’s own merit and direction, but the new games are something else entirely in a good way and I vastly prefer the character and relationship focused writing in the newer games.

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2 points

Sounds like Jaffe does not akree

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-4 points

I love this positive note! Thank you for not being Reddit.

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-3 points
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34 points

David Jaffe is a fucking idiot whose opinion doesn’t matter anymore.

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25 points

David Jaffe is unhappy that his generic revenge puddle of spit character has actually grown in depth and is truly interesting now.

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7 points

Instead of just “man literally too angry to die.”

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3 points
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I mean on the one hand you have a story of a father and son grieving over loss while finding themselves…

And on the other you have Kratos fucking bitches via rhythm-based mini games.

I really do wonder what he thought was so great about the character before?

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-6 points
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Ehh, h’s not wrong. If this David Jaffe guy is a pro-revenge type, of course he has the right to be unhappy: the writers for the new games blatantly said in interviews they completely changed the story around to oppose revenge, completely against the wishes of this Jaffe fellow apparently. Which is ironically a vengeful act.

People don’t have the right to just change stories to suit their personal opinions and the new writers need to learn to respect that.

Lest the writers after that change it back to a pro-revenge story with depth and good writing just to spite them.

Blatant anti-revenge stories are bland, predictable, preachy and uninteresting.

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5 points

People don’t have the right to just change stories to suit their personal opinions and the new writers need to learn to respect that.

I think the new writers absolutely do have the right to change the story as they see fit, on account of they’re the writers and David Jaffe isn’t

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-4 points
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