Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn’t worked on these new God of War games, but thinks that they’re not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

27 points
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Well he can fuck right off, God of War 2018 was amazing

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0 points

Wait until the franchise falls into decay like what happened to the to Tolkien’s work after TLORs massive success.

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3 points

Was Ragnarok less loved? I got a bad feel for it with some comments so left off playing it. Then I got it and loved every second of it.

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6 points

Literally every person I know that played it loved it more than the 2018 reboot, which is saying something since the 2018 GoW put the franchise back on the map after its years long downturn.

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2 points

I didn’t like it as much and quit playing, but that may be because I just had my fill with the first one and was done with it.

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-6 points
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-1 points

Why are shilling so hard for a has-been whose most noteable works had to taken away from his creative control to actually develop into something beyond a juvenile revenge fantasy?

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-2 points
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43 points
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I understand Jaffe not being happy that the games are going in a different direction than he imagined, but he’s also the guy who thought Drawn to Death needed to be made.

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18 points

The year before GoW 2018, he released Drawn to Death… PS Plus release that had some cool style but otherwise crap game! He was relevant back in the late 90s and early 2000s… but now his opinion hardly matters and he’s a bit of a drama queen. I don’t really give a shit what he thinks.

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-3 points
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2 points
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98 points

the Original God of War Kratos had all the depth of a puddle.

nuKratos is by far the superior character.

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-26 points

When everything’s deep, shallow is a breath of fresh air

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-9 points
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5 points
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25 points

There were innumerable opportunities for kratos to develop character beyond raging angry guy of rancorous fury. Every betrayal and every reconciliation was so bland after a while. The originals were one long soap opera.

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1 point
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-1 points

What made them successful was marketing and copying and simplifying devil may cry. GOW’s voice acting and tactility of gameplay were far above the norm, which brought people back for a sequel. Its story was par for ps2, which is to say tolerable.

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14 points

Meh. Not everything need to be deep. It’s a video games. Nobody is asking what the DOOM character backstory is. He’s there to shoot some hellspawns and that’s fun.

There’s a place for both, really.

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9 points

There’s a place for both, really.

Sure, but when someone whines “Why did they give this character depth? They could have made them shallow and boring!” I’m not going to give that person much credit.

Also, DOOM guy does have some backstory for those that care to look for it in the games. Easily ignored for those that don’t.

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2 points
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You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.

Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.

No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.

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1 point

100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.

I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.

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3 points

A buddy of mine got me to play Dark Tides and I had fun, but he kept telling me I needed to look into the lore of the Warhammer universe.

Looked into it and realized I don’t have the time or interest to get into such a fictional universe that feels like it has more depth than most religions. I feel like there could be a degree track for Warhammer historians…

Not hating on people who are into it. But it’s too overwhelming for someone like me who just wants to play games to clear my mind and distract myself. Also socialize.

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1 point
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1 point
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4 points

Honestly, I liked him better when he was just an angry sad revenge monster man. The way the games were structured made so that was never a crutch.

That said, David Jaffe needs to disappear already.

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48 points

Modern Kratos wouldn’t be nearly as impactful or enthralling if we didn’t intimately know his past and what he is capable of. Replacing him with another character who acts identical and had a similar background revealed in flashbacks would just undercut how Kratos acts now.

We see him show restraint his younger self was incapable of, and how when hes holding back, its not for his benefit, but for those who are antagonizing him and his friends. HE knows he is a monster, doesn’t view himself as redeemable in the slightest, but has no intention of returing to his old ways while he has the ability to help those he’s come to care for, and also show his son a better a path than the one laid out for him.

So while yes, ps2/ps3 kratos had all the depth and bredth of a puddle, modern Kratos is built entirely off that puddle and wouldn’t hold its own weight without the previous foundations.

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4 points

as someone who’s only played GOW 2018 I still thought he was a compelling character 🤷‍♂️

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-13 points
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-18 points
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5 points
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0 points
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1 point

He wasn’t deep but he was Metal AF.

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5 points

Too Bad

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