Screens keep getting faster. Can you even tell? | CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wo…::CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wonder how we ever put up with ‘only’ 240Hz displays?

74 points

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Screen tearing more

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5 points

I have a 3060 graphics card and still experience screen tearing on games made on the same engine as Duke 3D.

I don’t know whether to blame Nvidia or myself, but between the two of us, I think Nvidia has more money than I do

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0 points

They did spend the money. On G Sync.

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-31 points

You must be trolling

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57 points

Yes, they are. This is a meme, sir.

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6 points

It checks out

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5 points

No, this is Patrick.

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23 points

Where’s r/woosh when you need it lol

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17 points

You don’t say.

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33 points

On one hand, 360hz seems imperceptibly faster than 240hz for human eyes.

On the other hand, if you get enough frames in, you don’t have to worry about simulating motion blur.

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69 points

I never worry about motion blur, because I turn it off. The stupidest effect ever. If I walk around I don’t see motion blur. Cameras see motion blur because of shutter speed, not the human eye.

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38 points

Umm, well, there is something like motion blur experienced by humans, in fact, your brain creates the time bending effect based on picture 1 and picture 2

https://www.abc.net.au/science/articles/2012/12/05/3647276.htm

There is a trick where you watch a clock that counts seconds and turn your head fastly away and back there (or something like that) and you will see, that the rate of seconds seem to be inconsistent

See “1. CHRONOSTASIS” https://bigthink.com/neuropsych/time-illusions/

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16 points

Alright. I didn’t know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.

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9 points
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On the other hand, humans don’t see in defined frames. The signals aren’t synchronized. So a big part of perceived blurring is that the succession of signals isn’t forming a single focused image. There isn’t really a picture 1 and 2 for your brain to process discreetly. And different regions in your vision are more sensitive to small changes than others.

A faster refresh rate is always “better” for the human eye, but you’ll need higher and higher panel brightness to have a measurable reaction time difference.

But hitting really high refresh rates requires too many other compromises on image quality, so I won’t personally be paying a large premium for anything more than a 120hz display for the time being.

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10 points
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Motion blur in games gives me bad motion sickness and garbles what I’m seeing. I already have a hard enough time processing information fast enough in any kind of fast paced game I don’t need things to be visually ambiguous on top of that

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4 points

Wave your hand in front of your face and tell me it’s not blurry

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3 points

That also depends on the person. Save for really fast moving things I can barely tell the difference between 30 and 60fps, and I cap out at 75 before I can’t notice a difference in any situation. One of my friend’s anything less than 75 gives them headaches from the choppiness.

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8 points

Yeah, personally playing games at 30fps feels disruptively laggy at least for the first few minutes. 60 is good, but the jump to 120 is night and day. I was shocked that going from 120 to 240 was just as noticeable an improvement as the last to me, especially when so many people say they don’t notice it much. Hard to find newer games that give me that much fps though.

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29 points

I’d much rather they invest efforts into supporting customisable phones. Instead of just releasing a few flavours of the same hardware each year, give us a dozen features we can opt into or not. Pick a base size, then pick your specs. Want a headphone jack, SD card, FM radio, upgraded graphics performance? No problems, that’ll cost a bit extra. Phones are boring now - at least find a way to meet the needs of all consumers.

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17 points

Not exactly what you are talking about, but slightly related: the company Fairphone makes phones with parts that can easily be replaced. The philosophy is that you will not have to buy a new phone every 3 years. They do have some customized options aswell (i.e. ram, storage, models) but its limited.

But going full on optimization with phones, laptops and tablets, similar as a desktop, is just incredibly hard due to the lack of space in the device for the components. As such it makes more sense to offer a wide variety of models, with some customizable options, and then have the user pick something.

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9 points

On Fairphone, they flat out refuse to even discuss adding a headphone jack (check the posts in their forums - it’s a “hands over ears” no) so I’m sticking with Sony/ASUS (the latter atm as they’ve been slightly less anticompetitive recently but I’d much rather go to a decent company) until they do… It’s not like you notice a phone being 1mm thicker when you have a 3mm case on it anyway

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4 points

It seems we all have our dealbreakers. I love the Zenfone but the lack of software updates is a hard no from me.

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1 point

Their answer is buying the usb-c to 3mm adapter. If you keep that connecter in you bag, ot connected to your headphones, you should be fine most of the time. Unless you would like to charge and listen to audio at the same time.

To me, that feels like a solid design choice, but yes we all have our dealbreakers.

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2 points

My problem with fair phone is that they use old hardware.

I never replaced any parts on my old phone and only replaced the phone with a new one because it was getting really slow. I replaced the xr with an iPhone 15.

So my concern with the fair phone is that I’ll replace it with faster hardware more frequently than I would have replaced a no repairable phone that’s faster.

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8 points

I wish a company would build 4.5"-5.5" and 5.5"-6.5" flagship phones, put as many features that make sense in each.

Then when you release a new flagship the last flagship devices become your ‘mid range’ and you drop the price accordingly, with your mid range dropping to budget the year after.

When Nokia had 15 different phones out at a time it made sense because they would be wildly different (size, shape, button layout, etc…).

These days everyone wants as large a screen as possible on a device that is comfortable to hold, we really don’t need 15 different models with slightly different screen ratios.

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These days everyone wants as large a screen as possible

iPhone mini gang rise up!

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2 points

Yay I’m part of something! :-)

I updated to the latest mini iPhone after rumours it would be the last. I hope not, but the trend seems to be bigger and more ridiculous “phone” form factors.

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8 points
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5 points

Here’s the summary for the wikipedia article you mentioned in your comment:

Project Ara was a modular smartphone project under development by Google. The project was originally headed by the Advanced Technology and Projects team within Motorola Mobility while it was a Google subsidiary. Google retained the ATAP group when selling Motorola Mobility to Lenovo, and it was placed under the stewardship of the Android development staff; Ara was later split off as an independent operation. Google stated that Project Ara was being designed to be utilized by "6 billion people": 1 billion current smartphone users, and 5 billion feature phone users.Under its original design, Project Ara was intended to consist of hardware modules providing common smartphone parts, such as processors, displays, batteries, and cameras, as well as modules providing more specialized components, and "frames" that these modules were to be attached to. This design would allow a device to be upgraded over time with new capabilities and upgraded without requiring the purchase of an entire new device, providing a longer lifecycle for the device and potentially reducing electronic waste. However, by 2016, the concept had been revised, resulting in a base phone with non-upgradable core components, and modules providing supplemental features. Google planned to launch a new developer version of Ara in the fourth quarter of 2016, with a target bill of materials cost of $50 for a basic phone, leading into a planned consumer launch in 2017. However, on September 2, 2016, Reuters reported that two non-disclosed sources leaked that Alphabet's manufacture of frames had been canceled, with possible future licensing to third parties. Later that day, Google confirmed that Project Ara had been shelved.

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4 points

Your talking about project Ara. Google bought it out and killed it roughly ten years ago.

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2 points

Here’s the summary for the wikipedia article you mentioned in your comment:

Project Ara was a modular smartphone project under development by Google. The project was originally headed by the Advanced Technology and Projects team within Motorola Mobility while it was a Google subsidiary. Google retained the ATAP group when selling Motorola Mobility to Lenovo, and it was placed under the stewardship of the Android development staff; Ara was later split off as an independent operation. Google stated that Project Ara was being designed to be utilized by "6 billion people": 1 billion current smartphone users, and 5 billion feature phone users.Under its original design, Project Ara was intended to consist of hardware modules providing common smartphone parts, such as processors, displays, batteries, and cameras, as well as modules providing more specialized components, and "frames" that these modules were to be attached to. This design would allow a device to be upgraded over time with new capabilities and upgraded without requiring the purchase of an entire new device, providing a longer lifecycle for the device and potentially reducing electronic waste. However, by 2016, the concept had been revised, resulting in a base phone with non-upgradable core components, and modules providing supplemental features. Google planned to launch a new developer version of Ara in the fourth quarter of 2016, with a target bill of materials cost of $50 for a basic phone, leading into a planned consumer launch in 2017. However, on September 2, 2016, Reuters reported that two non-disclosed sources leaked that Alphabet's manufacture of frames had been canceled, with possible future licensing to third parties. Later that day, Google confirmed that Project Ara had been shelved.

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22 points

Reminiscent of the hi-res audio marketing. Why listen at a measly 24bit 48khz when you can have 32/192?!

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19 points

These have an actual perceivable difference even if subtle. Hires audio, however, is inaudible by humans.

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11 points

I tend to agree, but the audiophiles always have an answer to rebuttal it with.

I’m into audio and headphones, but since I’ve never been able to reliably discern a difference with hi-res audio, I no longer let it concern me.

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10 points
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I’ve bought pretty expensive equipment, tube amplifier, many fancy headphones, optical DACs. A library full of FLAC files. I even purchased a $500 portable DAP. I’ve never been able to reliably tell a difference between FLAC and 320k MP3 files. At this point, it really doesn’t concern me anymore either, but I at least like to see my fancy tube amp light up.

I will say, though, $300 seems to be the sweet-spot for headphones for me.

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6 points

Imo the biggest bump is from mp3 to lossless. The drums sound more organic on flacs whereas on most mp3s they sound like a computer MIDI sound.

The biggest bump for me was the change in headphones. It made my really old aac 256kbps music sound bad.

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2 points

I’d somewhat call myself an audiophile, just one that cares about actual measurements and audibility, and not snake oil. Haven’t heard a good term for that yet, though.

Audiophiles also tend to care about some some sort of audio purity, but I’m willing to go wild with EQ, room correction, and impulse responses, which is pretty much the opposite of purity.

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6 points

They have tests you can take to see if you can hear the difference. A lot of people fail! Lol

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3 points

Usually percussion is where it’s easiest to notice the difference. But typically people prefer the relatively more compressed sound!

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1 point

I’d thought I could hear a difference in hires audio, but after reading up on it I’m starting to think it may have been some issue with the tech I was using, whether it be my headphones or something else, that made compressed audio sound veeeery slightly staticky when high notes or loud parts of the track played.
Personally though, even if it wasn’t, the price for the equipment wasn’t worth it for a difference that was only perceptible if I was listening for it. Not to mention it’s near impossible to find hires tracks from most bands. Most claiming to be hires are just converted low res tracks and thus have no actual difference in sound quality, the only difference being the file is way larger for no good reason.

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18 points

At this point it’s a dick measuring contest.

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6 points

Always has been.

Big numbers go brrrr.

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3 points

I mean it also looks visibly smoother from 60 to 230 at least

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3 points

From 90 to 120 too

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