Eight of the 14 reviews in for Baldur’s Gate 3 are 10/10s. Nothing is below a 9.
Nintendo managed to make an open world action-adventure more tedious than a turn based cRPG
Get your downvote ready everyone, I haven’t played the new Zelda but I did play and beat botw and it was just okay for me. I found it to be very over rated. It’s not even close to my top 10.
I definitely had to push to finish the game
Have no desire to touch Total if I’m being honest.
Tears of the Kingdom is a lot better, from someone who also thought Breath of the Wild was overrated.
TotK makes BotW feel like an unfinished Beta. This is coming from someone who didnt complete BotW but beat TotK with all shrines and such. The fact that you can make a custom airbike and even use it in some dungeons makes all the difference, IMO.
I’ve picked it up twice and it was a snore both times. The fact that you can’t continue after you beat the game is dumb and I absolutely despise the weapon durability bullshit.
I took a huge break from early access and didn’t like the UI changes. But got used to them.pretty quick and got sucked in.
I’ve moved from desktop to PS5 since early access tho, and if controller support is better on PS5 than PC (it will be, that’s likely the cause of the different release times) I’m buying it again for ps5. Especially with cross progression
I haven’t played early access, only release and the controller support is stellar
I waited for the PC controller support at release. I love the way the game plays with the controller. I like that the camera follows the player and looking around is easier. Hated mouse and keyboard. But I like to sit on the sofa and game with my PC on the TV.
Is there anything in the controller support that is still missing? In the ACG review me mentioned that they asked reviewers not to comment on controller support, and that some things were missing (like team sneak). I feel like waiting for the PS5 release where I think controller support will be more fleshed out, even though I have it on GOG already.
Yes, it is, but… the DOS2 muscle memory is a big handicap, I have lost so many battles because Y is “next turn” here. Could have made it a bit more similar.
This takes a 0.02/10 off my rating, game is 9.98/10
Metacritic in shambles over the .02
Larian closing up shop.
My ONLY gripes with the game are the inventory management is a bit clunky, I’m in the middle to later parts of act 2 and still haven’t even whiffed the city, and a journal logging detailed necromancy experiments sells for the same amount as a piece of paper with a goblins grocery list.
You might know this already, but you can cancel the next turn action by selecting that character’s portrait and hitting B. Not sure if it works that way if it’s an enemy’s turn right after (haven’t pressed Y by mistake in that situation yet, but I’m sure I will at some point).
I mean, I got early access like the day it came out, and was away from it for at least a year.
So it’s more like stuff just didn’t work how I remembered it than it was bad. So I just went to mouse and binded what I used a lot to extra mouse buttons.
If id have stuck with controller and relearned it, I’d probably be fine. It just seemed like too much work to go thru the menus for actions on a controller. If there’s a way to bind a “default” action it wouldn’t have been so bad.
And it’s entirely likely there’s a way and I just didn’t find it.
I played Early Access and thought it’d be lame/boring to start again, but it felt totally different. They’ve changed quite a bit and there are obvious improvements. It’s really great. First game in a long time that I look forward to going home to play a bit more. Really does feel like an adventure in which you play a meaningful role.
GotY
There doesn’t seem to be a Game of the Decade award. I nominate Pacman for the 70s, Either Super Mario Brothers, or The Legend of Zelda for the 80s, Chrono Trigger, or Final Fantasy 7 for the 90s, Castlevania Symphony of the Night for the 00s, and Skyrim for the 10s
Pac-Man came out in 1980. Space Invaders for the 70s. SotN came out in 1997.
A fantastic game.
80 hours in, still not out of the starter area. 10/10.
Well first you need to pick a race, and build your character 7 times. Then you need to pick a class which leads to rebuilding your character more times. Of course then you realize that your main character stats and background would really be better a different way with a different class, which means you need to readjust your look.
And Ect for 80hrs
There is a respec option in the first area. You don’t need to do this. :)
It’s hard for me to believe this is a standard player situation. It’s a role playing game, play your stats and use your party’s stats as needed when your custom character doesn’t have what you want. If you don’t have what you want at that point, accept the situation and gain an advantage somewhere else in the game where your party’s stats permit. Also another person said this but you can respec if needed.
That said, folks can play however they want but I wanted to call this out in case it disparages any new players from trying out the game.
Its VERY dense. Both in terms of things to do and things to think about when building your character.
To be fair, I have very little dnd experience. Dnd vets probably have an easier time building their character/party.
The maps are huge and they do a fantastic job of turning, seemingly small tasks into lavish questlines.
I constantly find myself being like, “Ill just check out this little room in the back” Which turns into a 5 hour quest cause I discovered some button that opened a secret doorway behind a bookcase and took me to some whole new shit.
Can’t go wrong with a Wizard, a cleric, and a monk. Preferably a psionic monk. Once the wizard is level 5 anyway you will have no DPS issues, the monk can tank like a pro, and does a lot of DPS at lower levels. Cleric can be built to tank like a pro, and throw healing like mad.