Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.
The influencers got their videos, I guess.
Yeh I’d be curious if these people ever intended to hang on to it or off it was just for the grams.
These are the same complaints most report for most vr headsets, headaches, nausea and dry eyes… Disappointing article.
Some are, sure. But others have to do with the weight. The most interesting rationals for returning it are because it’s shit as a productivity tool. So if you can’t really use it for work, there aren’t many games on it, then why are you keeping it? At that point it’s just a TV that only you can watch (since it doesn’t support multiple user profiles).
It’s obviously made for porn only, that’s they only thing you can do with it
The other thing I keep hearing is that it’s a super expensive purchase that people don’t know what to do with once they’ve got it. I’m old enough to remember when they said the same thing about early home computers ($3000-$5000 in equivalent cost) from the late 70s and early 80s.
Given the odd weight distribution, it’s also unfortunate that this may have been their first headset.
Making a VR headset from aluminium and glass with nothing to balance it in the back is yet again another perfect example of Apple going hard with form over function.
Your comment suggests you read the first paragraph and didn’t read the rest which is disappointing.
The article talks about the most common complaint being comfort, then goes on to other complaints like the fact it offers no productivity savings and is expensive.
It’s a bit of a no brainer though at end of day. Anyone surprised this is just a gimmick like any other is new to the VR space.
Yea looking at the site I mistook the large gaps between paragraphs to be the end of the article. Going over it and I can see I missed a large deal. But I am still unsurprised with the reasons why people are returning the headsets. Its expensive, sold for productivity yet is restricting and uncomfortable. Vr has a place in the world and that is mostly media consumption.
Some people are returning it because they had expectations that using VR would be immediately comfortable. The headset is heavier and more poorly strapped/distributed than ‘alternatives’ but it’s also graphically far more stunning. I honestly hope they stay in the game and push the competitors to up their game. maybe we can get pancake lenses, foveated rendering and eye tracking in a $1500 package.
So the quest pro? Foveated rendering only matters if you don’t have the graphics throughput to render it all, so I don’t totally buy that it’s key to a good vr headset so much as helps you get away with cheaper silicon. Maybe enough-lower tdp that it enables slimmer design.
I think foveated rendering also helps with immersion. Being able to blur things you are not specifically looking at and are farther away is a closer match to reality.
Reality doesn’t downsample when you’re not looking at it, your eye does that.
I don’t really look at it as a symptom of lack of graphics throughput, but more as a benefit of eye tracking, which is also potentially something that benefits, say, the immersion of others through portraying your facial expressions more realistically, or something to that effect. You could also use it as a kind of peripheral for games or software, and apple currently uses it as a mouse, so it’s not totally useless. But I also can’t imagine that most developers are going to be imaginative enough to make good use of it, if we can’t even think of good uses for basic shit, like haptic feedback.
Perhaps it breaks even in terms of allowing them to save money they otherwise would’ve spent on rendering, but I dunno if that’s the case, since the camera has to be pretty low latency, and you have to still dedicate hardware resources to the eye tracking and foveated rendering in order to get it to look good. Weight savings, then? I just don’t really know. I guess we’ll see, if it gets more industry adoption.
The problem with this article is that it’s all circumstantial. Sure these are people complaining of problems and critiques, but we’ll never get the full report of how many returns there actually are and why they were returned. That’s just not data Apple will ever give out.
Can’t use it for games. Can’t use it for porn. What is it for?
It runs Steam Link very well and has a number of built in games too. And it runs porn great, just not the stereoscopic videos by default, but you can sideload an app for that too.
Yeah, but surely you’d want actual VR games, rather than just Steam Link to a big virtual screen.
Half Life Alyx is a great game, but there’s no way it would ever come to this headset just because of the lack of VR controllers.
Why doesn’t it support 3D VR porn?
Most of those are just video’s aren’t they? Can’t the Apple glasses run videos?