Forgot to post this yesterday oops :)
Anyway what are you all playing!
Amongst others I’m currently playing Baldur’s Gate 3 in coop mode.
I absolutely love it (I’m also a huge fan of Dragon Age Origins, so no surprise here).
I just wish cut scenes wouldn’t just start playing as soon as one of the players walks into them. Especially since the game is so dense with content (we are still relatively at the beginning though, maybe that changes later on).
I know with most dialogs everybody has the option to listen, but often you’re still going to miss the beginning of the conversation. A “wait for other players” button or something like that would be great.
How do other people handle this?
I got more into Baldurs Gate 3 than I thought.
Because of scheduling conflicts, I wasn’t able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.
Because I’ve only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.
The camera is terrible. There’s constantly something in the way and the game isn’t smart enough to know that I don’t really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.
I usually don’t mind inventory management, but I hate it in this game. I’m definitely to blame as well, since I just pick up everything, but it’s always such a pain to organize through everything. The sorting options aren’t that good, and sometimes stuff feels completely random. Also, (unless I’m missing something) why can’t you access the inventory of your companions, that aren’t in your party?
Why is the pathing still ass in this game, it’s the third one Larian made in this style. My characters just love walking into traps (that I’ve discovered) or shit on the ground. It’s just really fun to micromanage four characters, just so they can get safely through a few mines or don’t take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.
Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the “X character approves / disapproves” notification pops up would be nice.
I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it’s a shame they still aren’t improved.
I definitely agree about your companions chiming in on conversations. Maybe I’ve just been spoiled by games like Mass Effect and the like, but the lack of input seems like an obvious problem to me.
Even BG2 had more interjections from your party members than BG3 I think, and I get that it was mostly text but still, that was 23 years ago. In BG3 someone sometimes adds a comment at the beginning or end of a conversation, but it seems like they rarely if ever butt in in the middle.
The whole “X Approves/Y Disapproves” definitely feels a little telling, not showing and I wish they would comment on what’s going on instead, even if it was only recycling a handful of general comments from a pool.
Playing through BG2 now, the interjections are rare and don’t really budge the flow of the conversation in any direction. It’s a very small amount of color to inform you of their personalities.
BG3 like everyone else. I’m at 40 hours now, in act 2. Going to play a bit less this week though, as the game hasn’t been great for my sleep cycle.
Since Microsoft’s parity issues, I decided to buy Divinity Original Sin 2 to support Larian. I like the stand they made (as opposed to how CDPR did with Cyberpunk), and figured they deserve the cash.
While the graphics could be better, and that it’s at times difficult to focus on such a dialogue heavy game, I noticed that I’ve already spent 20 hours with it and have barely escaped what could be called the tutorial area (fort joy).
I love it. I’m playing 4 custom characters, all necromancers, two melee oriented, two ranged, and it’s a total crap fest of a party, but I’m making it work real well.
Well, I, like many many, others am playing Baldur’s gate.
But, honestly, I still find time for ol’ trusty falconBMS. (It’s a tiny but very loyal playerbase, thinking about starting a page for it on lemmy somewhere)