So I’m familiar with DOS: EE and the element mechanics of combat, but I’m not sure if that applies to DnD 5e.

But last night I threw a fireball cantrip at a group of goblins standing in grease, and what do you know but the whole gang go up in flames!

Does anyone know of other great spell or skill combinations you can use, especially to deal with groups?

Also what are your go-to combat setups?

I’m currently running a Druid, Cleric, Warlock, Fighter so if you can think of combinations from those classes that would be great too.

14 points

I got a pouch on my spellcaster, it contains scrolls of every kind I’ve found. I also got a pouch on my main ranged, it contains a few of each arrow type. I add the pouch to the hotbar to have them easily open midcombat. And a third one for throwables. Whenever I switch party members, which I often do, i only have to drag over one pouch and re-hotbar it. That way I have always available every kind of elemental combination whenever I need. Which I promptly forget and end up fighting mostly with swords.

But its darn useful when I get a fight I cant win with swords. A cheap but fun one is create water over a big area, one ice arrow, and a rogue with anti-slip boots.

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2 points

Love this idea, can’t wait to try it!

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2 points

Ah nice the old DOS trick with hotbar bags works here too then!

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1 point

I wonder if mist and electricity works? … Gotta try it.

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12 points

Push + Chasm.

Enemies know about it, too. 🤕

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3 points

But, but … the loot.

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3 points

100%, but a 60 health, 30 gold value underling failing a save for the cost of a bonus action can save me a lot of headache!

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3 points

I did this in one of the first boss fights while rescuing the Druid in early game. I pushed an underling off a ledge into the Giant Spider pit which kited them into the battle and drew the bosses agro allowing me time to finish off most of the underlings before focus firing.

That was a fun fight.

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1 point

Hah yes, this is one thing I’ve been enjoying a lot with my Warlock and Eldritch Blast, I love the multi level fighting in this, I hear Solasta is good for it too

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12 points

Enlarge/reduce an enemy. Have your fighter pick them up and use them as a weapon on the other enemies. Bonus if you have tavern brawler.

And when your run out of enemies to hit with the one you’re holding? Hit the floor with it. If the floor is on fire they take bludgeoning and fire damage.

Good times.

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My only complaint is I can’t have a firey, acid soaked floor that is also being electrocuted all at once.

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2 points

Haven’t tried grabbing or throwing enemies, but if a chasm or big fall is available, I’m guessing you could yeet them when you’re done with them?

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1 point

Yes! But then you cannot loot them.

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10 points
*

EDIT: Disregard 2, it’s the ability checks that are impacted, not saves. I didn’t notice I’d misread due to getting abnormally lucky during enemy saves and not noticing the difference. Being that it’s just ability checks impacted, IMO you should be targeting enemy shoves and jumping instead.

Some tricks I used early game:

  1. Keep an eye out for alcohol and oil barrels. A surprising number of fights break out near them, and a ranged breaking shot for the barrel, and following up with a Fire Bolt to the puddle…

  2. If you’re running a warlock, don’t forget, Hex isn’t only for you. Yes, you do extra damage with melee/ranged/cantrips/et cetera while Hex is active, BUT, you also put a stat-save disadvantage on that enemy too.
    Multiple spells allow specific-ability saves to their targets, and lower or negate effects if the target passes them. Those spells are often power-checked by said save… and they become STUPIDLY powerful if a creature suddenly can’t pass that saving throw.
    This effect impacts several spells from attack cantrips on up. Be sure to know the spells the rest of the team is slinging, and choose the appropriate save disadvantage to give your opponent a very bad day.

  3. Try to have enemies commit to coming at you through choke points, and if they do… having some of your guys work together to drop restraining/difficult terrain AOE spells (Entangle, Grease, Web) plus continuous damage AOE spells (Cloud of Daggers, Cloudkill, Wall of Fire) into said choke point equals a blender of doom for the bad guys.

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9 points

Hex puts a disadvantage on checks, not saves

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1 point

Wow, I checked it, and you’re right. The combo of misreading AND apparently I’ve been getting abnormally lucky on opposing saves to not clue me in to the misunderstanding.

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2 points

Hahhahaha…#3. Cloud of daggers taught me how smart goblins are not.

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9 points

Create water in an area with enemies, hit someone there with a lightning attack, enjoy the electrocution of your foes

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3 points

So can you hit an enemy standing over water, or do you have to target the ground?

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4 points

Either. If you hit the enemy it effects the ground they are standing on as well but you can also target the ground so long as the spell doesn’t specify creature(like Sacred Flame).

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